Strayed Lights Reviews
Strayed Lights looks beautiful and has a deep combat system that is rewarding for those able to click with it. It just didn’t click for me. Much like the NPCs in this game, I felt lonely and desperately needed a hug. Though I honestly like what this game is going for. The presentation feels cinematic, with large open areas to explore and epic boss battles. So it’s another of those examples of a game I like but just could not connect with its parry system. I have enough real-life stresses currently, which is not helping. With that in mind, I still recommend it, but a demo would have been really helpful for players to test the waters before they commit to purchasing. If you have fast reflexes and don’t mind long battles, then go into the light and have fun. But if you’re looking for a calmer experience, then seek light elsewhere.
At its core, Strayed Lights revolves around a simple, intuitive, and unique combat system, and with this strong base in place, it’s no wonder the game shines as bright as it does.
Strayed Lights is ultimately frustrating because there’s a brilliant game lurking somewhere here. Upon finishing the game, I understood the story to be about conquering corruptive behavior and going on a spiritual journey inward, but it’s let down by subpar platforming and gameplay. I would even argue that the game might not have needed combat at all and could have worked better as an explorative adventure instead. Perhaps Embers might consider this for its next project.
For a game designed by a relatively small indie studio, Strayed Lights is more than competent in terms of gameplay and combat.
Strayed Lights is a short and sweet game exploring a unique, defensive combat experience. It can feel shallow and falls short in aspects like the music, but it remains engaging throughout its runtime.
Strayed Lights is both a cosy, relaxing experience and an extremely well-crafted Souls-lite adventure game – and honestly, it’s a combination we didn’t even know we wanted. With a lavish world, beautiful soundtrack and addictive combat loop, this is a unique title that's easy to recommend.
Strayed Lights is a special game. Learning attack patterns and taking on fierce foes is an absolute joy. Bosses are intimidating and offer memorable battles with cinematic flair. The world is mesmerizing and its mystery is amplified through the epic score. Even with the vague narrative, the game manages to deliver an unforgettable experience that will keep you engaged throughout.
Strayed Lights surprised me into liking it, though the action/combat genre isn't regularly my jam. The interesting mechanics kept me coming back - sometimes against my better judgement - and the beautiful visuals went a long way towards keeping me engaged. The combat in the game is deceptively straightforward, but the ways you are forced to use it continuously ramp up the difficulty in an enjoyable way. This game might feel simple for some, but it was difficult enough for me that I felt pretty proud when I would down one of the bigger baddies. Recommended.
Embers' debut game is beautifully presented, with an interesting but flawed combat system. Lovely music (thanks to Journey composer Austin Wintory) and exciting boss battles make it worth your time.
There's a great deal of cool traits to Strayed Lights, including thoughtful enemy design, strong premise, and charming visuals. However, pacing suffers greatly, and combat forces its way into the forefront with memorization and inconsistent parry windows. It's short and can be sweet, but there's an overarching bitterness that's hard to ignore.
Strayed Lights is something rare in the gaming industry; a game that genuinely surprises us. The combat is unique and accessible. The story is told in a subtle, heartfelt way. The music and visuals are stunning. However, a string of technical bugs, repetitive combat, and inconsistent platforming sections mar what would otherwise be a stellar offering from a new studio. If it ran better on the Switch, we would be giving it a much better score.
Strayed Lights admirably tries its best to serve two masters, attempting to be a loving interpretive dance of a narrative held together with ruthless, tricky, defensive combat. The yin and yang of the game may not fit together perfectly, unbalanced as they are, but both sides are executed with enough forethought, joy, and panache to make the experience worthwhile.
Strayed Lights is a challenge with enemies and with controls. Depending on what type of gamer you might be, this could be a positive or a negative. For me, it was small doses of progression and motivation to see the story progress that kept me playing.
It’s not out to shake up the indie video game space, but thanks to a uniquely engaging combat system and a consistent stream of wonderous sights and sounds, Strayed Lights is a worthwhile little journey that makes for a great lazy afternoon play. It’s unfortunate that the user experience has suffered an oversight or two, especially in areas of accessibility, but mainly because it’s a quiet gem of a game that absolutely deserves to be played.
Strayed Lights is a beautiful game that tells an abstract yet meaningful story. However, its unique battle system grew repetitive, and some performance issues took some of the fun away.
Strayed Lights has some interesting tricks up its sleeve. It puts a good first impression with its ominous atmosphere and unique brand of parry based combat, but those concepts falter in the face of mediocre game design in almost every aspect of the experience.
Strayed Lights is a solid debut title from Embers that delivers atmosphere in droves.
Strayed Lights is a decent game with some good ideas but can't use them to their full potential. The gameplay and enemy design will become repetitive after a while, but the narrative design of it is bold and something we don't see often. Strayed Lights isn't the best indie game of this year but it is worth a play if you are looking for something new.
Action game fans will be left bored by the combat, but kids who are getting used to 3D action games will find Strayed Lights worth a play. The emotive ambiance and the low-stakes gameplay make the experience intriguing for younger gamers who would normally be confused by exposition or extended scenes of dialogue or text. The disappointingly short playtime is a bummer, but that means it will hold the attention of kids.