Summary: The Crew is certainly an ambitious game with its promise of a digital America to drive across. But it gets the fundamentals of driving wrong, which in a car racing game is a misstep. Its story and environments however also are lacklustre.
Top Critic Average
The Crew is an overenthusiastic attempt at marrying racing gameplay and multiplayer to a massive open-world driving map. Unfortunately, repetitive missions, cheap AI, and poor balancing hold the game back from greatness despite its impressive and detailed world.
In all, The Crew can be enjoyable for some casual cross-country joy rides, especially if you have some friends to drive along. However, it comes up entirely short of most of its goals, and makes a wreck of car handling and competition for the sake of lackluster MMO mechanics.
The Crew had an amazing game on their hands until they ruined it with the must win condition.
It's clear to see that The Crew had potential, but the promises it made just simply aren't realised in the final product. While the thought of a digital America to drive across is certainly exciting, The Crew does a very bad job of executing on it and building an interesting environment to drive around in and discover. And when the bland world is combined with an easily forgettable storyline and the worst car handling we have ever experienced in a videogame, it's easy to understand why we did not have any fun with the game. The levelling up system and car customisation are the two good things among an otherwise hugely disappointing feature set. The Crew promised so much, but delivered so little.
The mission design is sometimes inconsistent, with some missions only playable solo and others very difficult unless playing as part of a crew
When the great void of the map greeted me for that final time, I just shrugged my shoulders and mouthed "why," before turning the console off. I've never been so happy to be able to move onto something else in my life.
The Crew is not a bad game but one targeted at a very specific group of gamers. Not quite the pure race and unlock gameplay offered by other car titles and not enough of the usual trappings us twisted MMO fans look for to find a long term home on my hard drive. In short, it's a fun distraction for the short term but unless this is the kind of meal you'd like to eat three times a day for the next twenty five years, you are going to find yourself not quite sated by what The Crew has to offer.
The Crew is a reasonable racing game with tons of gameplay modes and an absolutely massive world, however its bland story dents the experience.
I realize now that I wish that this game could make me feel like an outsider in a strange town: That feeling is America. And The Crew has none of the licentious anticipation for the fictional pile-up, nor any of the guilty pleasure of rubbernecking—American pastimes, both. The missions never just say "Get to Wyoming," and then let me plot my own foolhardy, American route there. They don't even let you look at the map. Just trust the waypoints and go.
I really want to love The Crew. The in game world is absolutely huge and it's filled with a great deal of content – it looks brilliant at times too. Although the handling takes some time getting used to it does feel natural as the game begins to open up. Despite that, the driver AI can be infuriating at times, as with the traffic placement which I refuse to believe is a coincidence. The online doesn't feel well integrated either and the story is uninspiring. If you know that you have friends playing The Crew it could turn out to be a great arcade racer, but if you're playing solo for the majority of it, it will no doubt start to feel lifeless and lacking a bit of soul.