Summary: The Crew is certainly an ambitious game with its promise of a digital America to drive across. But it gets the fundamentals of driving wrong, which in a car racing game is a misstep. Its story and environments however also are lacklustre.
Top Critic Average
One of the most exciting racing game environments for years, unfortunately bound to a slew of dull races and superfluous story.
And the strange thing is, you'll probably want to try it at some point, just to find another excuse to criss-cross the continent absorbing the scenery and the Americana. There's no doubt that a huge part of The Crew's appeal is nostalgia for US road trips, whether previously experienced or just imagined. No game has mined that cultural seam quite so authentically or with such all-encompassing ambition. It's a game that requires and occasionally enforces patience, but like all great road trips it's about the journey, not the destination.
An odd mix of Test Drive Unlimited, Assassin's Creed, and Destiny. And while the combination is tastier than it sounds it also has an awful lot of lumps in it.
Take away its vast environment and The Crew is decidedly mediocre. But the enjoyable story and great sense of actually driving, whether alone or solo, means there's plenty of fun to be had all the same.
I am nominally interested in all of The Crew's parts, but none of them hold my attention
The Crew's big wins are buried under a mound of frustrations
The Crew has a lot of missions and environments to explore, but there are myriad issues that get in the way of its positive aspects.
The Crew is a vast, expansive driving game that packs a solid story mode and tons of things to do. However, much of its endgame content feels like repetitive filler.
The Crew offers you the entire countryside to explore solo or with friends (or strangers), plenty of cars, customization options, and a narrative that extends a purpose beyond "being the best" to get your motor running. Ubisoft's familiar structural pitfalls like microtransactions, online-only play, and other trappings hinder rather than enhance, but those things have become par for the course by now. Thankfully, they don't mar the overall experience, and that was an overtly positive one for me. I don't need a crew to cruise downtown Chicago or the west coast. I was just fine going it alone. And if you settle in for a few hours and let the game take you, I surmise you will be, too.
Ambition is both The Crew's greatest asset and greatest downfall. Somewhere buried in The Crew, beneath the bloated content and the MMO shenanigans, is a competent racer featuring the perfect road trip. But for a game whose primary strength is freedom, there should have been more objectives and more incentives to explore its world with friends, instead of copy-and-pasted skill challenges and missions tangled in a confounding plot that's hard to forget for all the wrong reasons.