Humanity Reviews
Humanity is the kind of experimental breath of fresh air we rarely see being released nowadays. Evoking the spirit of the more bizarre and experimental games from the Dreamcast era, it features a bonkers premise and a pointless plot, but also excellent controls, a really intuitive gameplay loop, and of course, as to be expected from a game published by Enhance, trippy visuals and great music.
Humanity is a great puzzle adventure that uses different mechanics to keep the experience challenging and fresh, with each chapter being quite varied, but towards the end some of that diversity works against it, becoming a bit uneven.
Review in Portuguese | Read full review
Humanity delivers a vast puzzle game with 90 levels on the main story plus the infinite number of creations the community provides via the robust level maker it includes. Requirements to advance in the story might lead some genre newcomers to quit and even though it looks, hears, and feels beautiful, it lacks the extra-sensorial touch you would expect from this developer.
Review in Spanish | Read full review
Lead a river of humans through complex levels in this delightful, ingenious and generous puzzler.
Humanity's warm presentation and tightly designed levels deliver an engaging and accessible puzzle game.
A pleasantly stress free puzzle game with a weird story and boss battles to boot. The level editor ensures there will always be something new to tax your brain, and it's a good addition to the PSVR 2 library as well.
Humanity is a wonderfully different puzzle game brimming with ideas. It takes a few simple building blocks and combines them to create some surprisingly complex levels and challenges, keeping you on your toes as it constantly throws in new concepts. While the story mode has some inconsistencies in terms of difficulty, it still manages to keep you hooked all the way. And when you're done, there's an intuitive level editor and browser, in theory giving you all the puzzles you could want. If you're after something a little different, give this a shot - they don't often make them like this anymore.
Humanity’s presentation only augments the satisfying puzzle mechanics at its core. Leading around an array of humans through a series of shrewdly planned commands is open enough to lead to many different types of brain-teasers that consistently challenge players. A handful of these ways can be a little frustrating, especially near the end, but they’re outnumbered by the copious amount of stages that push players to think creatively as the most important Shiba Inu to ever live.
HUMANITY is one great puzzler that'll keep you entertained throughout its huge campaign of challenging and always-evolving scenarios.
It's honestly a miracle that a title like Humanity is published in the current gaming landscape. It's got enough of a budget not to be classified as an indie title, yet it isn't a triple-A type title. At the end of the day though, we do need titles like Humanity to let us chill and solve its many, MANY puzzles and visual abstractness while the off-kilter croonings of composer Jemapur enthralls you. It's not for everyone, but you will not forget most of what Humanity has to offer.
It’s a puzzle game of strong design and concept, evident in how it stretches and bends your method of mental approach in a variety of different ways – sometimes to the point of frustration, often to the point of elation. Visually striking and aurally satisfying, at times it felt like I could watch the endless bodies flow through its levels forever.
Humanity is a beautifully crafted puzzle platformer that will enthrall players with its elegant presentation and minimalist audio design.
Humanity’s invention and weirdness makes it the perfect tonic to an increasingly risk-averse industry, offering a welcome return to the kind of eccentric oddities that endeared millions to PlayStation in the first place.
Humanity is one of the finest puzzlers I’ve had the pleasure of playing. I learned something from each stage and couldn’t wait to see what the game had for me next,. The developments and surprises keep coming along with the challenges and there’s plenty of long tail to come with user created stages and builders. Minor fiddly controls aside, this will be one I keep going back to and will surely stay among the best games I’ve played all year.
Despite those issues though, Humanity is never less than an engaging puzzle game. Wrapping my brain around these levels was a joy, and the fact that players can make their own levels means I’ll be checking back in periodically to see what new ways players have found to twist my mind into pretzels. Humanity might be a second-tier game from Enhance, but that still puts it far ahead of most of the puzzle genre.
However, if you don’t care about the story and you just want a really good puzzler, Humanity might be for you. Apart from over 90 story levels, the game has a Stage Creator function that allows users to submit their own levels. This gives you a huge number of levels to access even after you’ve finished the game, giving it a much longer shelf life. You can also play it in VR - I chose not to do this because VR gives me migraines, but the visuals of the game are pretty cool and worth seeing in VR if you already own a headset. I wish Humanity’s marketing had focused more on its puzzles than its story, because it’s fairly clear to me which is stronger and I came away a little disappointed. The game’s mechanics evolve very well with the story’s narrative, and it’s a lot of fun. I’m just not sure its story was worth telling.
Humanity is amazing. There is a whole lot to do in the story mode, and there’s even more to do in the user-created levels and level maker. Minus a couple of small problems I had, this game was almost perfect. I love it deeply. I would recommend this game 100% if you love the genre!
Humanity is another successful entry in Enhance's catalogue. It's filled with charm and challenges players to evolve alongside its gameplay.
Ultimately, focusing too closely on any puzzle solution misses what’s special about Humanity. In the days since playing, I’ve found myself most often thinking not about a specific mechanic, but what each level looks like once completed. By removing my ability to influence the stage, the completion screen presents the purest form of the game’s beautiful aesthetic: an unending river of people jumping, swimming, climbing. Orderly, but overwhelming. Moving, united, toward a singular goal.
You, a shiny shiba inu, must lead the people into the light. Humanity's flowy puzzles require a satisfying blend of intuition and experience to complete, but story mode's unrelenting ambiguity makes my brain itch.