Crackdown 3 Reviews
Loud, brash and gleefully addictive at times, Crackdown 3 is unashamedly fun, even if it does feel more like a remake than a sequel.
Short and not very good, Crackdown 3 has few things to point to as reasons to exist.
The mission structure is repetitive, the story's utter wallop, and the baddies are there for shooting practice. But, damn it, it's fun being an over-powered superhero scaling a building in Crackdown 3.
Crackdown 3 is worth playing for its outrageous action and addictive orb collecting, even though it doesn't do anything new.
Lazy mission design and squandered use of star Terry Crews keeps Crackdown 3 from doing much more than satisfying our urge to smash stuff
It reeks of development hell, as demoralising to play as I imagine it was to make. Yes, clearing a map of its icons can be readily distracting, and it fulfils this role at least.
Crackdown 3 makes no sense on paper. Its story is nonsense, you spend way too much time searching for hidden orbs and leveling up, and the presentation isn't anything spectacular. And yet, the over-the-top madness and hilarious, memorable moments it brought me made it impossible to put down. While the PvP multiplayer mode falls short of what it's trying to achieve, there's a lot to love about Crackdown's long overdue return.
This simple action caper where players liberate a neon-clad city from a sinister megacorp makes 15 hours disappear easily
If you've played a Crackdown game before, then you'll know exactly what to expect from Crackdown 3.
Crackdown 3 is a decent sandbox experience that falls short of modern standards, but as an Xbox Game Pass title, it offers some good mindless fun.
Despite its many stated technical shortcomings that will scare more than one player off, Crackdown 3 is not to be thrown in the trash. If technique and graphics aren't everything for you and fun coupled with total freedom tempts you, the game is for you. We can only hope that Sumo Digital will seek to correct some shortcomings after launch and that the multiplayer mode will be sufficiently followed to captivate players over time.
Review in French | Read full review
Crackdown 3 is exactly what I wanted. That is most glowing praise I can give it.
Overall, Crackdown 3 feels like an Xbox 360 title running in 4K. In small doses, the action’s a lot of fun. I love jumping around the city and blowing stuff up, but I can’t imagine this is the follow-up fans deserve.
Crackdown 3 is a weird one to review, because it feels distinctly out of date. The delays and changes in direction have resulted in a modern game with design sensibilities that feel over a decade old, but they hold up incredibly well. While not a long campaign, the time I spent with Crackdown 3 was a lot of fun, and recommended to fans of the original. Just make sure to play as Terry Crews to improve the experience.
Crackdown 3 is fun to play and requires very little in terms of concentration to perform well, but at the same time, it's fairly limited in scope and most players won't find enough on offer to keep coming back.
I did enjoy the mess that is Crackdown 3. In chunks, it can be exciting, but the story, multiplayer, and milquetoast character progression inhibit the Crackdown 3.The promised mayhem is here. But it isn’t more.
It survived the purge where Fable Legends and Scalebound did not, but even in its best moments, Crackdown 3's campaign feels like it was born too late.
Crackdown 3 is not trying to hook you with incredible graphics, interesting story, original quests or unique multiplayer. This project is primarily created for fans of the previous two games, and it's just fun. Exciting progressing system and fun acrobatics with the ability to jump over entire areas in the city are still fascinating, just like in 2007.
Review in Russian | Read full review
This latest dose of open world superhuman crime fighting action feels like a missed opportunity
Crackdown 3 comes directly from the past, from an era in which the open-world action games focused mainly on the amount of things to do, to the detriment of the overall quality and variety of situations. This does not mean that the formula proposed by Sumo Digital doesn't work, far from it, but it's linked to a now anachronistic concept of a genre that has evolved in the last couple of years into something that goes beyond the simple repetition of the same tasks throughout the duration of the campaign.
Review in Italian | Read full review