Summary: Crackdown 3 fails to deliver anything fresh or innovative when it comes to its campaign, multiplayer, and presentation. Fans waiting for a new Crackdown or Xbox exclusive will likely be disappointed.
Top Critic Average
Crackdown 3's mediocre, collectible-heavy campaign and poor Wrecking Zone multiplayer are rarely satisfying busywork.
One of the great open-world templates fails to come into focus in this well-meaning, if embattled, sequel.
Repetitive and middling, Crackdown 3 is a totally average open-world game that doesn't give itself a way to stand out.
Crackdown 3 is bonkers chaotic fun but also a case of wasted potential. The series deserved an iterative revival but instead, we have the tried-and-tested Crackdown backbone with remastered visuals and a touch more chaos, sadly squandering the promise of its few interesting additions in the process
A tragic end to Crackdown 3's long and painful journey, with an unremarkable campaign mode and a multiplayer that is a disaster in terms of tech and design.
Crackdown 3's campaign is like a thawed-out relic from more than a decade ago. Multiplayer's environmental destruction is interesting in concept, but its bare-bones nature keeps it from being more than a curiosity
Crackdown 3's campaign is short on new ideas and relies too heavily on its core loop of collecting orbs and throwing heavy objects around.
Crackdown 3 is a playpen of combat and destruction that sets itself up as a liberating journey into a barbarous fantasy of wanton mayhem. But its central proposition — the freedom to do as I please — is undermined by frustrating design compromises.
Just go play Crackdown 1 again.