Mad Max Reviews
Mad Max is obviously a licence close to my heart, and The Road Warrior is my favourite tale in the franchise, so it could be considered unfair to have judged the game how I have, but there are definitely some glaring issues here that make the product schizophrenic in its licence representation. When applying played-out tropes, however, it actually works through the game's size and goals, and is easy to enjoy -- just as long as you forget the past and embrace the present.
Mad Max seemingly had it all but ultimately stumbles in the worst way possible - by not presenting enough interesting things to in its open world. Side mission and story quest design aside, there's a whole of repetition and not a lot of substance to the game's madness. Good for the odd casual playthrough but imminently forgettable.
Light gameplay and good graphics, average game
For me, the monotonous grind is satisfying because each small measure of success reaps a tangible reward in the form of a personal or vehicular upgrade. This may not grant each player the same pleasure, thus I would recommend Mad Max to fans of the series and those who enjoy what fruits and failings an open-world action game offers.
If you allow yourself to get lost in the world of Mad Max, you could easily spend around 40 hours in this game as you explore this world, search for valuable scrap and upgrade your abilities as you seek our additional quests and bonuses. Even though the third person mode as Mad is a little dull at times, the hand to hand combat is flawless as are the spectacular vehicle battles. In the end, Mad Max is a great addition to the open-world action adventure genre that is as slick and memorable as the Hollywood blockbuster film, Mad Max Fury Road.
Avalanche Studios have managed to create a game that is true to its inspiration, while offering all the hallmarks of a AAA game.
Mad Max is a decent if, uninspiring time waster. You have a vast laundry list of tasks to chew through, but hardly any of them are particularly challenging or interesting. The excellent road combat and meaty progression system make it worth your time once you've beaten the significantly better open world games available at the moment.
Mad Max is a flawed experience, but its late game character moments and beautiful wasteland save it from being purely mediocre.
Time in this wasteland isn't time wasted.
There's nothing inherently wrong with Mad Max, it just doesn't excel in enough areas to really stand out from the crowd. The cost-per-hour brigade will find plenty to love I'm sure; Avalanche have created a game where there's tons to do, but Mad Max is open-world by numbers, following the Ubisoft template too rigidly for comfort. Shadow of Mordor has already filled the hole Mad Max is trying to occupy, and for Mad Max to really succeed it had to bring something new to the table, which it emphatically hasn't. If you're still not tired of the collect-em-all open-world formula then you'll definitely get a kick out of Mad Max, but for the rest of us it feels like an opportunity wasted beyond the first few, sweet, hours.
An enjoyable game with a stunning world, familiar combat and interesting driving. Falls short on the story development and somewhat repetitive gameplay. Worth a shot after the slower summer days if you're waiting for some other games to release closer to the end of the year.
There are moments when I f***ing adore Mad Max, and it feels awkward to attack it for trying too hard. But I really think The WB Open World Game is the wrong genre for the license, or at the very least the wrong application of genre.
More than the carefully constructed language or the fidelity to a story that doesn't need to be told, Mad Max is at its best when it offers some of that silence its hero swears to seek. It's when Chumbucket shuts up, when no deals need to be bartered, when you can just drive—just you belching out fire and black smoke across the highways, shiny and chrome.
Mad Max may wind up a victim of its busy release window, but it doesn't deserve to. It's a bombastic blast of thrilling vehicular combat and open-world destruction, only slightly marred by uninspired on-foot combat and limited ambitions when it comes to scope. It may not be the most refined open-world title out there, but it never gets too pretentious and crucially thriving in the wasteland is simply great fun.
One standout and entirely fantastic element of Mad Max is the technical performance of the game. It looks great, never once did I encounter any serious frame rate issues or bugs, not a single crash. In regards to the technical sides of the game it was a flawless masterpiece from start to finish. Now if they just spent more time on the rest of it…
There's a great, yet flawed, game here. The open world is a joy to explore, but grows tiresome for those who want to get 100% completion. Combat is fun and brutal, but not varied enough to stay interesting long term. These flaws are not enough to highly impact the end product, thankfully, which manages to be a superb open-world experience, with a real unique style and character.
By granting me what I thought I wanted—free reign to explore—Mad Max pushes its source material out of the fast and tantalizing drive of action movies and into the slow, repetitive plod of open-world action games. It delivers a vast, meticulously rendered desert with nothing special to see.
Mad Max's greatest strength is in many ways the title's most significant weakness as well. It is immediately familiar, reminding of the Batman titles and Shadow of Mordor - games that I am very much a fan of. Unfortunately on the whole, Mad Max is not as good as those titles either, coming up short in its narrative, controls and combat to create a less engaging overall experience than those titles.
While overall Mad Max borrows from past titles like Batman when it comes to combat, or Far Cry when it comes to the design of its open world and its activities, it still manages to stand out through its car combat. The story is also pretty compelling and manages to keep you invested even if some of the missions get repetitive after a while.
Mad Max will probably not be for everyone, especially for those who are pining to find some kind of innovative leap forward for the open-world genre. Avalanche has provided an intricate, fleshed-out interpretation of a world I didn't think would get a chance to have its day in the video game sun. The good things done here, despite the lack of that one killer thing,should give fans something that Max himself might not have: hope for something better.