Satisfying car combat and a beautiful wasteland mostly make up for repetitive melee combat and lackluster story.
Like Shadow of Mordor before it, Mad Max sees Warner Bros thoughtfully apply its filmic property to an open world.
Mad Max is an engaging rampage through a brutal world of depravity and loss that urges you to probe every ugly corner.
Some of the best car chases in recent gaming memory and a stunning post-apocalyptic world, although when Max gets out of his car he becomes more mediocre than mad.
Mad Max might be formed from familiar parts of other games, but the car-wrecking, skull-cracking chaos it creates is a rewarding and expansive adventure.
Mad Max fans may enjoy cruising through the post-apocalyptic world, but the repetitive side activities start to grind
Mad Max offers great car combat and some gorgeous scenery, but with simplistic fighting mechanics and tedious activities, it quickly loses its luster.
Mad Max is a shallow, forgettable experience
Avalanche's take on George Miller's post-apocalyptic wasteland is replete with striking visuals, basically enjoyable busywork, and not much else.
An overlong, overstuffed adventure with some nice scenery and decent car combat.
A sprawling game that packs plenty of content. The problem is that many of the missions end up feeling like recycled material. As such, the game lacks variety and, at worst, some quests feel like busy work. Overall, Mad Max offers a lot, but ends up feeling somewhat rote, with little in the way of truly new and novel things to do. You've ultimately played the sum of its parts before.
Despite the mundane plot, there's plenty to do and distract yourself with within the game world and any fan of the Mad Max franchise will definitely get the Mad Max experience they want from this game.
I went back and forth in terms of my assessment multiple times throughout my time with Mad Max. I'd be having a blast in the car, and then I'd get to a particularly samey part on foot, and so on. But ultimately, I did enjoy my time in the wasteland, even if it doesn't offer up a whole lot that we haven't seen before.
It isn't a bad game and there is entertainment to be had, but the lack of variety in this world and some drawn out moments keep it from greatness.
Mad Max doesn't break a new mold for open world games or feel like an epic cinematic experience, but it's nowhere near being a cheap movie tie-in either. It's fun to build your car, wreck some things, and explore the wasteland, and it's clear that a lot of attention has been put into building this world. Even when you've been through dozens of bandit camps, it still has a way of surprising you with what's around the next corner. Sit back and enjoy the ride.
A great fun game that fails to provide enough progression on it's mechanic. Nonethelesss you'll find a game that is as big as easy to play and beautifuly crafted, which is faithful to the universe created by George Miller.
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A fun game with a few nice touches that is let down by lacking any real wow-factor. Nonetheless, worth your time if you're looking for a well designed and executed open world game.
While it might feel familiar to those that have played other open-world action games, Mad Max presents the universe of the films perfectly in video game form. Vehicular combat especially will please anyone looking for adrenaline fueled gameplay, but more could have been done to differentiate the experience from other titles.
Every component of Mad Max is at least satisfactory: at best, fantastic. While it mostly relies on a tried and tired Ubisoft-open-world formula, the exhilarating car combat, the gleeful punk-rock absurdity of its world and the characters that populate it, and its almost flawless presentation make it something more than the sum of its well worn parts.
Mad Max isn't a terrible game — it's actually well crafted. The problem here isn't that it's broken or unplayable but that it's just boring. It feels a game that should've released three years ago when designers hadn't mastered the open-world formula or reiterated on it hundreds of times already.