Tom Clancy's Rainbow Six Siege Reviews
Rainbow Six Siege is both exciting and disappointing. Finally a realistic team-based shooter but it doesn't feel like a full priced game and is marred by microtransactions. If your game is light on content compared to previous entries in the series and you still put in microtransactions, you are going to annoy the fan base, and if they are anything like me, assume all you want to do is milk players of their cash. That aside, there is a great base game here but it's just not enough.
Ubisoft Montreal could have made a bold, brave statement as to what a hardcore, competitive multiplayer shooter should be all about. For all the joy of its exceptional gameplay, Rainbow Six Siege is suppressed by a lack of commitment to what makes it great.
Whilst many gamers will scoff at Rainbow Six Siege's multiplayer focused offerings – put forth at the same price as more feature rich packages such as Halo 5 – the fact is, its great fun to play
Tom Clancy's Rainbow Six Siege serves as a breath of fresh air against an overwhelming fog of twitch shooters.
Speaking of being a moving target, one notable issue that holds Siege back from excellence is its less than ideal hit detection. There is an odd and often frustrating discrepancy between the amount of successful hits you think you got versus what the replays claim you got. Assuming Ubisoft has big competitive gaming plans for Siege, this issue needs to be at the top of the fixes list for the next patch.
There was a pretty big question mark about how stable Rainbow Six: Siege's online performance would be after a pretty disastrous open beta, and news of microtransactions in the final product also contributed to a general aura of bad feeling that's overshadowed its release. Should you decide to give it a chance, though, you'll realise that a lot of these concerns were unfounded, and Ubisoft has actually delivered a thoroughly enjoyable tactical shooter that feels like an antidote for anyone fatigued by the breakneck run-'n'-gun in other multiplayer titles. While its slow deliberate pace won't be for everyone, if you're looking for shooter that's trying something different, then the impressive destructibility and intense close-quarters battles will almost certainly bring the house down.
Rainbow Six Siege is one of the year's full-priced video games that feature plenty of real-money transactions from the get-go while also pushing players to get a Season Pass that opens up access to lots of downloadable content that is coming starting early 2016.
Games like "Siege" flatter these desires by letting them play out in simulation, endlessly repeating on the screen. Stripped of the vanities of many other shooting games "Siege" is both unforgivably callow and inarguably satisfying. Like parades or fireworks, it's a vision that's only fun if you can forget where it comes from and where it points to.
There's nothing quite like Rainbow Six Siege competitive multiplayer for shooter fans. It can be incredibly fun despite some its shortcomings, but those shortcomings are visible in a number of important areas that keep this good revival of the popular Rainbow Six franchise from being great.
When it all comes together, Rainbow Six Siege offers some of the best multiplayer action you'll experience this generation, but the anaemic content and lack of a cohesive single player campaign mar what should be one of this year's best shooters.
Rainbow Six: Siege is one of the better tactical FPS experiences of the year, even with a smaller content offering than most. Microtransactions and limited custom options can muddy it up, but if you enjoy the core gameplay loop, there's a lot to enjoy here for the multiplayer-minded player.
Rainbow Six Siege delivers on its promise of tension, tactics and teamwork, but it might not be worth AU$70; there are bugs both big and small that need squashing, there's no server browser, and connection errors are too common. There's something else to consider, too: PC players have been abandoning multiplayer-only titles in record time this year.
Probably the biggest example of something that Siege does that an Indie studio simply does not have the budget for, is the destructibility.
Something unlike any other game on the market.
While some will decry the lack of single player content, the end result is an exceptional and distinct multiplayer experience.
It's a great multiplayer game and well worth playing, but it certainly won't hurt to wait a bit until the price comes down. Better still, if you wait you can go and buy two or three copies with friends and play it the way it's meant to be played: As a team.
Is it so wrong to expect more from video games? Is it asking a lot for a game to have polish and substance around its cool central idea? These might seem like questions with obvious answers, but this is what we need to ask when titles come out that feel more designed to print cash than they do to sustain a player base.
It's one of those games that plays on my mind as soon as I step away from it. Thinking up new tactics, imagining potential scenarios. I'm not going to lie I even dreamt about Rainbow Six Siege last night, such is its hold on me right now. From a purely multiplayer point of view there's so much to love here, aided by impeccable level design and exquisite, meaty gunplay that makes it truly difficult to put down. To my mind Rainbow Six Siege is hands down the best multiplayer shooter of 2015. Nothing else comes close.
Rainbow Six Siege is a pretty dopey military FPS at first glance, but insists players learn to work together with minimal error. Further, it invites a maddening cycle of thought—it makes me think about how I'm thinking the more I play. We were constantly disrupting our own habits.
An addictive tactical multiplayer shooter that suffers from over-monetization, occasional technical issues, and a lack of content.