Tom Clancy's The Division Reviews
The biggest concern I had going into The Division was its viability as a single-player game. Thankfully, the developers proved me wrong. In spite of my emotionless hero, Ubisoft Massive's dystopian version of New York City is absolutely gripping. While I did come close to burning out (that happens when you play any game six or more hours a day for more than a week), I'm still excited to jump back in and spend more time with the multiplayer modes, as well as dive deeper into the Dark Zone.
I desperately wanted to love this game, however all of the bad things (as I said in the beginning) subsided the bad, and I was therefore uninterested. Overall, I'd rate this game an honest 5/10, if the Dark Zone had been a success, but it's sadly only a 4/10.
A paranoid and misanthropic images of society
The Division puts players on a treadmill without a carrot.
Tom Clancy's The Division has plenty of polish and engaging gun fights but we're not quite sold on the latest shooter from Ubisoft.
The Division is a solid shooter, but there's nothing compelling about it, either in terms of story or gameplay. Those playing with others will likely have a lot more fun than those playing alone, although it's safe to say anyone who likes a decent shooter will probably want to check it out. Like Destiny, there's sure to be a dedicated following of players for whom the game simply clicks, and the endless grind is reason enough to keep coming back. For the rest, it will probably disappear to their shelves after a few months' time - unless Ubisoft comes up with some compelling post-launch content to keep them holding on.
Every work is entitled to express its own worldview, but the value of one as profoundly distrustful as The Division's is questionable. In an era when such cynicism colors our collective culture and political processes, influencing popular views on issues ranging from immigration to international relations, indulging in a fantasy so ready to justify our paranoia can be hard to swallow.
Decent third-person shooting mechanics, geared strongly toward co-op; but unless your brain is tickled by colour-tiered items the rote repetition will eventually drive you from Manhattan. The Division's speculative catastrophe fiction never sits convincingly with its pure, stat-based loot grind.
Tom Clancy's The Division is overwhelmingly okay. It will drown you in its abundant okayness, so okay is it in terms of playability and content.
The Division is more fun with friends, but lets face it, what game isn't? After my group logged off and I was left alone in the world, the veneer started to wear off, and I was left facing the blemishes all on my own. The long term plan is to pump out more content. I'm unsure of its efficacy but for now there's more than enough there, especially with the organic PVP.
There's definitely some decent meat to chew on in The Division, but it's usually surrounded by too much gristle to enjoy it for long. Both in combat and out, there are some clearly good ideas, especially the tense and dangerous Dark Zone. But they're not spread evenly or interwoven cleanly enough to form a cohesive, consistently enjoyable loop. Ultimately, The Division's overly busy, conflicted design philosophies drown its best ingredients in a bland slurry that never quite comes together into a cohesive dish.
The Division is a challenging co-op cover shooter and a gorgeous open world diminished by bloated and unnecessary RPG tropes.
A great cover-based multiplayer shooter. Enjoyable especially with a solid party, but overall is what you expect from the genre. Definitely not for single player fans, but perfect for everyone else.
The Division isn't a bad game, it just lacks character. With little to no real customisation in the early game you often feel hard pushed to really invest in your character and by the time you reach the end game, there is nothing really left to do. It feels poorly thought out and the delivery of the story is really lacking and uninteresting.
Tom Clancy's The Division is a raw cut, but with a huge potential for something really groundbreaking. Only time will show, if Ubisoft can actually make it happen.
The Division doesn't have many ideas of its own, but the way it unites traditional open-world design with online multiplayer makes it an addictive social shooter. The repetition does wear thin after a while, and the end-game content isn't as robust as it needs to be, so there's a legitimate concern as to whether the game will remain engrossing in the long run. Still, Ubisoft has erected a solid foundation, one that can easily be bettered by impending content updates and expansions.
The Division doesn't have enough of a story to carry it as a shooter, let alone an RPG, but what is here is good. Each firefight is different due to the importance of weapon classes, and mix-and-matching skills when in a group adds a small depth. The Dark Zone is the freshest idea in The Division, but I don't see it carrying the game for months to come. A standard Ubisoft AAA game that may not live as long as intended.
Tom Clancy's The Division is a beautiful and addictive looter shooter that lacks depth and innovation in gameplay, mission design, and story.
Tom Clancy's The Division is a game that demands to be played with other people. It's biggest gameplay flaws are forgivable once you add a friend into the mix, but as a solo experience it can be an exhausting grind with little in the way of rewards or satisfaction.