Mighty No. 9 Reviews
Mighty No. 9's dash mechanic is a lot of fun, but bad art, imprecise hitboxes, and awful level design make the experience extremely frustrating.
Mighty No. 9 attempts to breath fresh life into the 2D platforming genre but it lacks the polish and magic that made Inafune's iconic series such a staple of 90s gaming.
Despite its pedigree, Mighty No. 9 doesn't seem to have a good sense of what was fun about Mega Man, or 2D action-platformers in general. There are brief moments where its pieces come together, but even then it's hamstrung by its visually joyless art and animation. The soul of the Blue Bomber just isn't here, and worse yet there's no endearing personality of its own, and as a result, Mighty No. 9 feels much more like a second-rate imposter than a spiritual successor.
A tribute to and evolution of Keiji Infaune's Mega Man, Mighty No. 9's moments of brilliance are tempered by its preposterous challenge.
Frustrating to play and a pale imitation of Mega Man, Mighty No. 9 is unlikely to command the same reverence as its older cousin.
The kind of nostalgic gaming that makes you want to play the original Mega Man games instead
This feels like an answer to why Capcom isn't making Mega Man games anymore
Mighty No. 9 is occasionally fun and inventive, but it fails to leave a lasting impression.
The phrase that best describes Keiji Inafune's infamous spiritual successor to the classic action-platforming franchise is "aggressively mediocre." In fact, Mighty No. 9 is such an average video game that reviewers could give future mediocre games a Mighty No. 9 out of ten and it would serve as a perfect indication of their quality.
Mighty No. 9 is the best Mega Man game I've played in years, but all of the problems it has come from that too. Whether the gaming scene of 2016 needs a modern Mega Man is a more ambiguous question, perhaps answered by the old adage: be careful what you wish for.
Mighty No. 9 is not a terrible game, nor is it even a bad one - it's just plain mediocre. From its downright disappointing visuals to its flat music and bland-at-best level design, everything about Mighty No. 9 screams of mediocrity. And let's be clear - if this were a fan game made by a small group of devoted Mega Man fans it'd be deemed more impressive. Yet this is a budget retail title developed by one of Mega Man's lead designers, which also had involvement from Inti Creates, a proven studio with hits like Mega Man 9 and Azure Striker Gunvolt among its credits. We're not sure where things went wrong, but Mighty No. 9's finished product is just a "mega" disappointment.
Mighty No. 9 can have its moments when its platforming and shooting tickles that same nostalgic bone that makes us love Mega Man, but its poor design makes it more frustrating than novel.
Mighty No. 9 follows the Mega Man formula to a tee, and that's both a blessing and a curse.
Regardless of how much you like the Mega Man series, in Mighty No.9 you're unlikely to find a game that comes close to that legacy.
Mighty No. 9 then is definitely a missed opportunity, not only in terms of crowdfunded gaming but also as a homage to what made the Mega Man games so great in the first place.
Mighty No.9 is a great old school action platforme. Although it doesn't reinvent anything new, it shows a remarkable game, although weakened by some ingenuity, especially technical .
Review in Italian | Read full review
Mighty No. 9 is a lot like your Uncle Steve. You know, the one that still lives in his hometown where he played varsity football in high school. Uncle Steve never fails to remind you of this, just as he never fails to remind the waitress bringing him his coffee. She is too young to know who he is, but he's quick to point out the picture hanging near the entrance. The best quarterback this town has ever seen, he tells her. She smiles and laughs, too sweet to tell him that thirty years was a long time ago. Mighty No. 9 tries to hold onto its legacy, resting on its laurels while the rest of gaming world has left town a long time ago. We paid for the coffee out of pity now, instead of hope. Because Uncle Steve was always going to let us down from the start.
If you Kickstarted this game, you'll likely be fairly satisfied with how Mighty No. 9 turned out. However, it's far from ground breaking in terms of its visual style, has some rather rage inducing sections of the level design, and the dash is imprecise. That said, the majority of the game is fairly fun to play and it certainly captures the spirit of Kenji Inafune's Mega Man franchise, it just lacks a certain amount of polish.
It raised nearly $4 million on Kickstarter, yet Mighty No. 9 offers little but nostalgia.