Mighty No. 9 Reviews
Mighty No. 9 melds the old with the new, ends up with the worst of both
It genuinely upsets me, not as a critique, but as a fellow gamer that this game turned out the way it did.
There was a lot of hype for Mighty No 9. which ended up fading away over its rough development time. The ending product was not what we anticipated - but it's still a fairly good game for a decent price. It's fault comes from not knowing exactly what it wants to be. It's difficulty is so wild that it could turn off many players - casuals and Mega Man veterans alike. Overall, I recommend fans of the genre to give Mighty Number 9 a shot.
However, this must be said. Although it truly is not quite as good, with Capcom letting Mega Man collect dust in his cryogenic pod until the year 21XX, this is definitely a serviceable replacement, especially at its affordable price-tag. With a few minor control issues you'll eventually overcome, it isn't mind blowing nor is it exceptionally special in its own right.
Mighty No. 9 really tries to be an exceptional game like Mega Man but it is NOT. It is not a bad game and the player can enjoy this but as a game that is made by Mega Man developers, it doesn’t meet the expectation.
Review in Persian | Read full review
After years of delays and broken promises, Mighty No. 9 still manages to disappoint despite having the lowest of expectations. It controls, looks, and sounds worse than any Mega Man. Everything about Mighty Blunder 9 screams "amateur," with homage turning into borderline plagiarism most, if not all, of the time. Inafune and Comcept would have been better off canceling the project and refunding the Kickstarter; it would have saved them all the embarrassment of being attached to one of this decade's worst titles.
Mighty No. 9 suffers from spreading a great idea too thin and thusly not allowing it to thrive in its own right. It was a promising first start but in order for this to be a future franchise I feel like more focus will be needed. At just over 7 hours of a campaign time, Mighty No. 9 is not a bad game by any means, and for $20 it is extremely worthwhile. It just isn't the great game we wanted and instead is a hopeful good game with promise. Here's hoping it gets a sequel.
Look for this to become a cautionary tale for crowdfunded projects from now until the end of time. Sometimes a legacy of success isn't enough to guarantee quantifiable quality in the future. Caveat emptor, friends. This is not the spiritual successor you're looking for.
If you're a fan of the Mega Man series, then I recommend you check out this game when it's 5$ or less (and I'm very serious by the way). Otherwise, stay away and pretend it doesn't even exist.
Review in Arabic | Read full review
The wait has been long, and while the game has it's fun moments, I'm left feeling it could have been soo much more. Hopefully, the team takes what they've learned with Mighty No. 9 and applies it to the sequel I hope they're working on.
Mighty No. 9 struggles to capture the magic of the better Mega Man games, but offers a decent enough experience. The game's bad pacing and overall lack of polish warrants a single play through that will probably be soon forgotten. The game has loads of potential, but doesn't really live up to it.
This game could have been so much more had it not been saddled with a weight of expectation as great as being a spiritual successor of the Mega Man series. It isn't bad, it's just painfully average. For all the clamour and claims that had been made about the title nothing in it actually lives up to the hype.
Mighty No. 9 fails on so many levels it is tough to forgive. Despite a huge budget, it feels incredibly cheap. The platforming is not smooth, the voice acting is horrendous, the story ham-fisted, the challenge more frustrating than fun, and it's impossible to not be compared to better platformers. It fails to use so many modern conventions, all while still lacking any sort of retro style, leaving it in a weird lurch where it neither has nostalgia going for it, nor any modern sense of fun. Not even fans of the genre will enjoy this as a lesson for what not to do. It is lacking in anything that might redeem it, such as style, or heart, and, unfortunately, tries to slide by mere virtue of a Mega Man-clone and fails even at this task.
Mighty No. 9 is cut straight from the heart of one of Capcom's best-loved franchises, but suffers several wounds in the process. Whilst it makes some attempt to shine on its own merits, I can't help but feel it's this retro love that holds it back. Frustrating, uneven and painfully restricted; something made all the more apparent by its current-gen status.
Mighty No. 9 is a game that unfortunately was never going to meet the unrealistic expectations placed upon it. It was certainly compelling enough for me to want to finish the game.
It's worth a peek, but probably not until it's on sale
Mighty No. 9 isn't a bad game, but it's generic in gameplay quality and suffers from technical issues that hamper the experience. If you wanted a brand new 2D platforming experience in the vein of the old Mega Man games, then this is probably something worth your time. Just don't expect anything more beyond that, and be ready to restart your Wii U in case of a bug or two.
Mighty No. 9 is an enjoyable 2D action game that carries on the spirit of Mega Man quite well.
In the end result, I think that Mighty No. 9 got a bad rap. Granted, there was a lot of money invested in the project, and, as backers, we should feel we got our money’s worth. But I also feel the anxiety and negativity that plagued the end of the campaign and the release of the game heavily biased all the early reviews that came out. After playing the game myself and beating it, I found Mighty No. 9 to be an enjoyable, if flawed, experience. However, for $19.99 for the Steam version or $29.99 for the physical version, I feel fans get their money’s worth. The main campaign is fun, but when you factor in the Ray DLC, the other playable characters, the boss rush and other features, there’s a lot to enjoy for a while to come. If nothing else, I hope I have given fans of the project some hope that their money wasn’t wasted. As much as I love and adore the Mega Man series, it has its issues and problems, as well, which is something I feel we all conveniently forget whenever we condemn Mighty No. 9 for not being perfect.
The concept of Mighty No. 9 definitely had potential, unfortunately the reality Comcept have delivered to us is not upto the quality we have come to expect - making you appreciate those classic Mega Man titles all the more - but Mighty No. 9 accomplishes one thing in spades; being your average, budget platformer.