Alisa Developer's Cut Reviews
Alisa is a real standout in the world of indie horror games, both in terms of aesthetic and gameplay. It's very tough when you first start in the mansion but once you get to grips with the controls and enemy patterns it becomes relatively easy to work through the game. It ends with plenty of scope for a sequel and there are many unanswered questions so hopefully one appears. Still, in the here and now, if you like the look of the screenshots then I can heartily recommend playing in this dollhouse.
This game represents like no other the face with nostalgia: it helps us understand that some things have not aged well, but it also reminds us why we were so fascinated by the origin of survival horrors. Especially recommended for tough guys and survivors of another era.
Review in Spanish | Read full review
Although it undoubtedly belongs to the trend of retro games, the relationship with the nostalgia of Casper Croes' game is different from the most widespread one. In Alisa's case, the past is not understood as an unattainable era, but as a model whose limits can now represent a challenge and no longer an obstacle. The challenge is to recreate a game today that is not only inspired by Resident Evil, but also shares its technical characteristics, but is appealing to modern players. The challenge can undoubtedly be said to have been won, also thanks to the use of a good dose of (self-)irony reminiscent of Lynch's.
Review in Italian | Read full review
You can't go wrong with a game that channels the heart and soul of PS1 horror, and Alisa does just that. Certain oddities of the genre piggyback on the experience, but fans won't be deterred by that. The humor mixed with dread and unease make Alisa a great game to explore, even with its limitations and minor issues.
Casper Croes and his crew understood the assignment. Alisa is pure Playstation One-style 90s survival horror in the best way possible. There is so much love and passion put into this game, and a true understanding of tone and aesthetics and gameplay that made those games so much fun. If you grew up with these games like I did, I cannot recommend Alisa enough.
Alisa Developer's Cut is an excellent homage to classic survival horror that can easily stand toe-to-toe with the likes of Resident Evil and Alone in the Dark. From the tank controls to the cheesy voiceover work, it nails almost every aspect, providing an experience that feels like it was ripped straight from the '90s. Its overall appeal will likely be limited to those who are intimately familiar with survival horror, but if that's you, then strap yourself in for one of the best examples of the genre to date.
Apart from those who find it hard to go back to the past, and simply can't understand "why would anyone play something that looks so old," the rest are highly advised to brave the creepy Doll House of Alisa: Developer's Cut by Casper Croes. Apart from recreating that special vibe of the early survival horror classics, this has a unique magic of its own. There are a few flaws, especially with how annoying combat can be, but as a whole, this is a must have, especially for fans of indie retraux titles.
Frustrating controls, lack of detail in environment/character design, and the scarcity of useful items compound things into a less-than-stellar experience. I can’t say that this game has a very high replay value. But maybe it would be good for a person who likes the challenge of always having to return to a single save point. Other than that, I can’t recommend the game to anyone looking for a good story and gameplay because this title does not have either.