Despite an impressive variety in art direction and environments, Soul Axiom's puzzle design is shallow and frustrating.
Overall, Soul Axiom is a painful experience.
Having played a few of Wales Interactive games, Soul Axiom is a disappointing release from a studio that is capable of better. Muddled in with the disjointed story and an uninteresting cast of characters, there are a few glimpses of genius design that only serve to highlight the lacklustre moments that surround them. Soul Axiom tries to discuss the subject of the soul, but doesn't have one itself.
clearly the developers were influenced by Bioshock: Infinite, just don't expect a game even remotely close in quality
Soul Axiom has some really interesting parts, but its whole is still something left to be desired.
Initial intrigue brought upon by Soul Axiom's cool concept and sharp art design quickly tumble downhill when you discover that everything else is a rough, unsatisfying husk that disappoints in a way that brings out your frustration more than your anger. This is one poor soul.
Souls Axiom is an interesting title. It explores an unconventional concept to that of most games, and the puzzles are challenging and vary in design. The story is unique but it can be difficult to follow at first as you will become confused by the unusual cutscenes that play at the end of each level. If you persevere with the game, though, it is a rewarding experience that will offer you plenty of content. Collectables don't feel tacked on and they actually help to enrich the game's plot, something that is certainly a blessing with this one. Whether you're after a new puzzle title to get your brain whirring, or an indie game that doesn't possess a pixelated 2D artstyle, Soul Axiom may be worth a look.
Wales Interactive's Tron-like puzzle game has great atmosphere, a compelling setting, and an engaging concept – but it's ultimately not that interesting to play. The story lacks pace and substance, while the puzzles are lacking in difficulty and nuance – especially given that the powers used to solve them quickly become tiresome.
There's a lot going on around a game that doesn't really have a lot going on in it. At its core Soul Axiom is a first person puzzler with a minimalist look and feel and mostly underwhelming puzzles. While the game won't really draw you into its narrative or challenge your abilities, it does provide a pleasant stroll through an imaginary world. You don't have to play this game, but if you want to sit back and have someone walk you through a tale while having to pencil in a few puzzles along the way, then Wales Interactive have a story at the ready. It won't blow you away, but you should be entertained enough to appreciate the effort.
Environmentally diverse, and largely consistent in the quality of its conundrums, Soul Axiom is an imperfect but distinct first-person puzzler.
Soul Axiom's psychedelic first-person platforming features some interesting puzzles which could be much more enjoyable, if the game's level design was more interesting and its gameplay mechanics more immersive. The lack of creativity elsewhere prevents the game's puzzles from keeping the players' interest for very long, which shows Soul Axiom could be a better game if more care had been given to it.
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Soul Axiom has some strong points to make it potentially enticing for eShop enthusiasts; it works hard to deliver an interesting narrative, there are plenty of hours of play, and it's atmospheric and intriguing at times. There are downsides though, with performance and puzzle design often middling and sometimes poor, which both drag the experience back somewhat. Perhaps worth a punt - at a budget price - for fans of first-person puzzles, but Soul Axiom sadly doesn't deliver to its full potential.
Soul Axiom for Wii U is a rough port of an interesting first-person puzzler that just doesn't quite live up to its potential. The combination of frustrating controls, poor graphics that don't live up to the PC version, and intentionally slow storytelling may be too much for anyone that is not a huge fan of the first person puzzle genre.
Soul Axiom is an incredibly uneven game that feels disjointed and unpolished. Moments of beauty in its futuristic overworld are only temporary, as half of the game looks completely out of place. It's incredibly disappointing that the game isn't able to come together since some of the puzzles are delightful to figure out. Instead, gamers are left with a puzzle game that's merely okay, and one that is easily passed up when you've got incredible offerings like The Witness on the system.
Certain sections of Soul Axiom are as memorable as Wales Interactive would like them to be. Unfortunately, however, these moments are buried under a lacklustre and confusing storyline and simplistically dull puzzles.
Soul Axiom initially holds promise, but design flaws, a convoluted narrative, and constant guesswork make the puzzles feel arbitrary rather than rewarding.
Soul Axiom has a few fantastic puzzles and some lovely environments. Sadly its also full of boring puzzles, an uninteresting story, horrid cutscenes, and some of the worst glitches I've seen in a video game.
Simplistic and often jarring its intended design may seem, Soul Axiom is a game that requires, as much cunningly desires, the player's warranted need to look beyond the surface that's initially presented.
With interesting ideas and settings, Soul Axiom doesn't manage to have a narrative compelling enough. The puzzles, whereas integrated with the environment, feel contrived, and parts of the universe are too disjointed to make sense. It'll make you think, though, although sometimes with pain.
It's simple, but simplicity can be handled in a classy way and I think that Soul Axiom does a great job with something pretty barebones