Stories: The Path of Destinies Reviews
While Stories: The Path of Destinies certainly has some unique elements and beautiful levels for people to enjoy, unfortunately it turns out to be a mediocre RPG that truly struggles to provide any meat. This is a hard game to recommend, though if the price is right or is on PS Plus, it's worth a look.
Stories looks like a unpolished narrative experiment. The main problem here is an ordinary combat system and a set of situations that never challenge the player. Trying to discover every possible ending, though, you'll discover a light and inspired platformer.
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A lot of fun, but get it on PC if you can.
Despite some setbacks, players need to experience this charming and inventive adventure for themselves.
When you take it for what it is, Stories: The Path of Destinies is a cute, charming isometric action-RPG with a central idea that feels fresh and unique.
An action RPG for all ages to enjoy that unfortunately gets muddled down by a mediocre soundtrack and lack of enemy variety.
Stories: The Path of Destinies suffers from being extremely repetitive, which drags down an otherwise entertaining tale.
Stories sets a very high bar for writing and story in a video game. Similarly, while many games tout that player decisions matter, Stories truly delivers. Visual design would rate well alone, and audio/narration is nearly perfect. The price of admission is a good deal, with gameplay developing new wrinkles through about a dozen stories to keep it fresh, which would land you about 6-10 hours of gameplay. Some players will get tired of combat sooner, some will persist for the stories. Completionists looking for platinum will likely get tired of killing ravens. Replayability's only blemish is that the game is so fast to "complete" that you pretty much need to go through a few times just to start grasping the true nature of the game. This is a small nitpick to be sure, and players will likely stick with this game for a bit to see what Reynardo will do next.
If the RPG mechanics are your main attraction, you'll probably be disappointed, but as an experiment in choice-driven narratives, Stories is clever, impressive, and well worth a look.
It would be so easy to praise Stories: The Path of Destinies far more. So much of it is actually done right and is competent, from the great voice work and decent visuals to solid story and plethora of endings. The problem is that these multiple endings also offer little to no variation in regards to level variation, which quickly causes what would have been a fun and enjoyable story romp to, instead, having to start over in a "choose your own adventure" book from Page 1 every time an ending was reached. Even a bit more level variation would have easily driven this up the ranks, but, as it is, it just becomes a chore to play through. It is worth the play regardless, though. Just be ready to play through the same things a lot.
I enjoyed carving out a hero's path during my time with 'Stories: The Path of Destinies,' and I even entertained a non-gamer with the melodrama inherent to game's branching story. Action game fans will wish for a greater challenge, and everything that the game does well will make players wish that there was more of it.
If you find yourself loving fast paced action RPG titles and enjoy an immersive story that forces players into making touch calls then Stores: Path of Destinies is a must-play.
Each path takes about 30-45 minutes to complete (depending upon how powerful Reynardo has become), which makes it all too easy to fall into the trap of trying one more path before closing up the game for the night. Even if you do play the game extremely efficiently to get to the end, you'll still absolutely get your $15 worth of the game.
By relying on countering it creates an almost rhythmic display as you jump from one enemy to another and rack up a hell of a combo score. It's like watching a very satisfying, very aggressive ballet… with swords
I can’t speak highly enough of Stories: The Path of Destinies. All I wanted to do after I finished each story was start another one to see what different choices I could make and different worlds they would take me to.
A different take on the choose-your-own-adventure genre, Stories is fantastic breath of fresh air. Though environments will soon become repetitive alongside the general gameplay, there's no reason why this can't become a series of it's own.
Stories: The Path of Destinies is a decent game.
It was my mistake; I followed a path that I was sure would help the rebellion's cause by abandoning my friend Lapino and, instead, going on a quest to find the ultimate weapon to defeat the Empire. Things didn't go as planned, and I accidentally destroyed the entire world. But then I was alive again.
Stories: The Path of Destinies is a really intriguing title, and, as far as I'm concerned (and despite it's flaws), is a worthy investment, but its choice making narrative needed to offer a bit more to really make an impact. As it stands, the game feels a bit shallow.