Final Fantasy XIV: Dawntrail Reviews
Dawntrail ups the ante with exhilarating combat experiences and builds a stunning new world, but meandering storytelling highlights the MMO's flaws.
A rich world and amazing dungeon design more than make up for dips in the story.
Dawntrail may have some growing pains as it establishes a compelling new era for Final Fantasy XIV, but in its best moments, it lives up to what has made this MMORPG so special for all these years.
Final Fantasy 14: Dawntrail starts with a slow burn that builds into an emotional, captivating inferno that tackles some deep themes and effectively balances new elements with old beats in more ways than one. Overall, it’s a brilliant first chapter to the new story arc that has left me eager to learn more about what the future holds in new patches and later expansions. I’ve fallen in love with Tural and its characters, and more importantly, Dawntrail has me obsessed on a new level with FF14 in a way the game has never achieved before.
Final Fantasy 14: Dawntrail is a slow start to a new chapter.
Dawntrail doesn’t reach the peak of earlier Final Fantasy XIV expansions, but its path is different. Its mission is to begin a new grand tale, and it absolutely succeeds in placing the threads for the future while weaving an effective story about legacy and loss. Although I have grievances about the pace of questing and the main character’s contradictory actions, I’ve loved my time exploring Tural and can’t wait to see what the next chapter of the story brings.
Final Fantasy XIV: Dawntrail excels in its promise to bring exciting new jobs and combat scenarios to the New World. Unfortunately, it falls short of expectations when it comes to the narrative, which ends up being a mess of issues.
Although it admittedly doesn't quite hit the heights of Shadowbringers, Dawntrail's shift in narrative focus injects a vibrancy into Final Fantasy XIV with this more lighthearted romp, while still keeping track of a greater story. With an increase in challenge of the instances, a couple of excellent new Jobs, an introduction of new characters, and the development of existing ones, Dawntrail clearly shows there's life after averting the end of the world and I – for one – wouldn't change a damn thing.
As a whole, Final Fantasy XIV: Dawntrail is a stronger start to the next ten years of the game than we expected. But that doesn't make it immune to key criticisms. The game has come a long way, and there's only so much you can expect to change again without a full-blown sequel. Even still, the highs and lows felt too much like a literal rollercoaster over the 2+ weeks of evenings it took to power through its story content.
Final Fantasy XIV: Dawntrail delivers in all the ways players should expect a FFXIV expansion to do so, and upped the quality bar with a graphical update that really makes it a beautiful expansion to explore. Long time players might find it to be a bunch of old stuff done up in a new way, it's in many ways an improvement from what's come before, and that's all I can ask for.
Final Fantasy XIV: Dawntrail is a fantastic expansion to the best single player MMO today. There were some hiccups during the game’s prerelease, but since launch, everything’s gone very smoothly. Even on launch day, when traffic was at its height, it only took me 30 minutes to log on, which is a vast improvement from Endwalker’s launch. If you’re curious about playing Final Fantasy XIV, you’ve got hundreds of hours ahead of you, before you make it to Dawntrail’s content. But if you’re at all curious, Final Fantasy XIV is a great introductory MMO, and one that puts its story first. I happily recommend Final Fantast XIV: Dawntrail to all JRPG fans.
Dawntrail is another excellent expansion for Final Fantasy 14. The story takes a while to get going, but once it's finished setting the scene it takes some pretty big swings in the second half that left us captivated. The dungeons are the best the game has ever had, the new Pictomancer class is an absolute joy to play, it's got incredible art design, and a soundtrack that's gorgeous. Here's to another 10 years of Final Fantasy 14.
I've adored my time in Tural so far, and it's some of the most fun I've had in FFXIV in the 11+ years I've been playing. Wuk Lamat is someone worth rooting for, and the designs found in Dawntrail are just beautiful. More than anything, I'm just eager to get back and see where Final Fantasy XIV: Dawntrail takes me from here.
Dawntrail is largely about working through flaws of all kinds, which it certainly has. But it has its highs, too, that I’d argue are worth fighting for—much like the lands of Tural, full of joy, full of better things. I enjoyed this new FFXIV journey thoroughly, but I know where it needs to build from, and any good adventurer knows to pick up that experience and forge ahead.
Dawntrail marks the beginning of a major new story arc for the Warrior of Light and his handful of heroes. An often didactic story with a sometimes staid rhythm is accompanied by some of the best gameplay innovations introduced in the saga. The two new classes are fun and performing at the right point, but the older jobs have not yet been balanced in the best possible way. In any case, we look forward to knowing the future evolutions of this new and exciting epic.
Review in Italian | Read full review
Final Fantasy 14 Dawntrail introduces some of the game's best dungeons and trials yet alongside a compelling story that, while slow to ramp up, delivers resoundingly in its second act, setting a promising precedent for the future of the MMORPG on all counts.
'Dawntrail' shoves your character so far into the background of its story you may as well not be there. That said, the vibrancy and personality of Tural is a real breath of fresh air, and the dungeon bosses have never been more satisfying to take down.
Crossroads fittingly bridges some of Dawntrail's weaknesses with strong new gameplay and long-awaited improvements.
While it hasn't completely lost its luster, Dawntrail proves that it's about time for Final Fantasy XIV to change.