Tales of Zestiria Reviews
There's a lot to like in the world of Zestiria, and fans of JRPGs will no doubt find a lot to like here, but at the end of the day it's still just another Tales games. Nothing more, nothing less.
Yet when the credits rolled, we didn't feel relief, but rather disappointment that the adventure was over. There's a lot to criticize in Tales of Zestiria, but the combat and characters make it enjoyable regardless. Like many good role-playing games, it's easy to get lost in, whether that means fine-tuning your strategies or watching the various character arcs unfold. At its best, Zestiria reminds us that the Tales series still has life left in it.
Tales of Zestria is a solid addition to the "Tales of" series by Bandai Namco. While this is not an excellent game it is far from being one deserving of being tossed onto the scrap heap. If you are looking for a game with a solid combat system that is not the run of the mill turn based or active time based system then this might be the game for you. However if you are looking for a game that provides a solid and consistent narrative experience you may be put off.
Tales of Zestiria offers something new in the form of a unique, more element-focused battle system and an interesting new race.
The dungeons are boring, the open world is sparse, and the skill system is obtuse, but a great cast keeps Tales of Zestiria moving forward. Between the cast and the combo-heavy combat system, JRPG fans will find a good deal of fun here.
After almost 20 years, the Tales series is still going strong with Tales of Zestiria, which offers fast paced action-oriented combat that makes this entry yet another fun adventure in this long running franchise.
Tales of Zestiria remains a worthy addition to the Tales series, thanks to likable characters and a top-notch battle system. Story pacing bogs down a bit in the middle and occasional issues with the camera and AI can negatively impact the combat. Overall, however, Zestiria does a good job in scratching the JRPG itch of fans looking for a solid game to sink their teeth into.
That doesn't make Tales of Zestiria a bad JRPG. It has its dull passages and a tendency for endless exposition, but it's still brighter, more colourful and more immediately fun than any of the recent Final Fantasies, and it's arguably the best thing the genre has thrown up since Ni-No-Kuni. Like many JRPGs, it gets better the more time you put in, the more you understand its systems and the more you get to know and likes its characters. All the same, this is another solid entry in the Tales saga rather than the breakout hit you might have hoped for. It will chime well with the faithful, but it's unlikely to bring any new converts round.
An ambitious but flawed RPG experience.
Let down by its story, dialogue, and visuals, Tales of Zestiria is still pretty good - but not quite good enough.
Love Tales, hate Tales, or just don't care - Zestiria will give you exactly what you expect.
Fans of the series, or JRPGs, should not hesitate to pick Tales of Zestiria up.
Tales of Zestiria is a JRPG built primarily for Tales fans and those who truly want to be Tales fans.
Overall Tales Of Zestiria is a solid J-RPG but not quite next gen version we had hoped for. They still have some work to do on the series but I still had a fun time playing the game.
Tales of Zestiria is a perfectly competent but unremarkable Tales title. It's fun to play and has a solid cast of characters, but the experience is dragged down but a lackluster plot and poor level and area design. It tries some ambitious things but generally to its detriment, and at the end of the day, it's a B-tier Tales title. If you're in the mood for a good JRPG, Zestiria fits the bill, but don't expect anything outside of the norm.
Tales of Zestiria is a good JRPG, but it always just feels like the same game in a different shell. If you didn't like Xillia or Graces, you probably won't be turned around by Zestiria. However, I like them because I know what I'm getting, an over-acted story with daft and sometimes creepy humour, all wrapped up in an action RPG that hides surprising depth.
Tales of Zestiria is not bad nor is it broken but it does not offer the wonder that I once found in JRPGs. Perhaps it is like a relationship grown too far apart; we no longer work together but neither knows how to end what has become comfortable, if rote. Maybe something will rekindle the spark, but it's not Tales of Zestiria. It's not you, it's me. Sorry.
Tales of Zestiria has some good ideas, but the experience is underwhelming and disappointing
Unfortunately, having the camera closer to ground level exposes the sheer blandness of typical Tales environments.
So then, Tales of Zestiria, senpai knows you tried really hard, but maybe with a little bit more time and polish, you could've done a lot better. Better luck next time.