Call of Duty: Advanced Warfare Reviews
The campaign is predictable, dumb fun, and the multiplayer is some of Call of Duty's best—but still subject to every existing criticism of CoD.
Advanced Warfare isn't the game to answer those questions. Much like the soldiers that populate its fiction, what strengths it has come from the technology bolted to the surface while what's inside looks more fragile and vulnerable than ever.
'Call of Duty: Advanced Warfare' doesn't change the franchise's identity, but its near future setting and tech help make the component parts exciting again.
Advanced Warfare is faster and more focused than any Call of Duty before it.
Multiplayer feels wonderfully fresh, thanks to the added agility of Exo Suit boosting. Sadly, though, co-op is unimaginative, and the story fails to satisfy when compared to previous installments.
A traditional, well-executed string of bombastic set pieces in single-player give way to excellent and varied multiplayer modes that capitalize on the tried-and-true franchise gameplay while adding significant changes in the form of mobility and enhanced customization
Advanced Warfare shows what the series needed most was risk
Sledgehammer Games lays the groundwork for more futuristic Call of Duty games with a comprehensive multiplayer experience and a faulty but stimulating campaign.
Advanced Warfare's increased focus on player mobility makes a huge impact that freshens up the action and, in some ways, makes every other game in the franchise feel obsolete by comparison.
A high tech upgrade completely refreshes the tired Call of Duty formula.
Overall, the campaign is solid, if uninspiring. It didn't have any of the jawdropping moments of the first Modern Warfare, nor any spectacular set pieces. The shooting works well, you'll blast through it in about 6-8 hours, and then you'll put it away forever. On the single-player front, I'm still waiting for a new Call of Duty 4. Maybe I'm just too old and jaded.
The first Call of Duty built for the current console generation, Advanced Warfare is a leap in the right direction for the series. The exoskeleton power doesn't change "everything," but it creates a fresh experience.
Critical gameplay changes, more multiplayer customization make up for Call of Duty: Advanced Warfare's absolutely awful single-player story.
Witnessing Advanced Warfare in its gamesuit made from chopped-up pieces of better games, it's easy to picture the series as a Pinocchio aching to be a real boy, but the sympathy you feel in light of its efforts does little to quell your instinct to escape.
Call of Duty: Advanced Warfare is worth your time. It delivers with its story, great acting, dialogue, the realistic facial animations, cool weapons of the future, and the welcome change in pacing from combat missions to stealth missions. I welcome the idea of using great actors like Spacey in a big-budget game, and I look forward to future versions of the game that marry Hollywood blockbuster actors with the blockbuster-style game play.
A genuinely compelling single player, coupled with the superb multiplayer means Advanced Warfare does enough to reignite anyone's interest in the series.
Mixing futuristic tech with established fundamentals, Sledgehammer has created the first truly impressive Call of Duty in years.
If you're a fan of the series, I'd say this is worth picking up. If you're new to the series, this is a good place to start. On the other hand, if you're not into the competitive multiplayer and are coming for the single-player campaign, I'd say wait for a price-drop. If you prefer open-world shooters rather than action-movie, linear campaigns I'd say hold off entirely. Call of Duty is not for you.
Call of Duty: Advanced Warfare breathes new life back into the franchise with a greatly rewarding progression system and fantastic take on player movement. The fun but painfully predictable story glens some enjoyment courtesy of Kevin Spacey's ability to be an awesome jerk in any role that he plays.
Call of Duty doesn't just return to its explosive roots here; it manages to create a new metaphor for the American bang-bang shooter consumers who continue to drive sales of both it and other major franchises. Rather than a snake simply requesting players not tread on it, it is the snake eating itself.