Cuphead

Rating Summary

Based on 188 critic reviews
Mighty Man

OpenCritic Rating

88

Top Critic Average

92%

Critics Recommend

Based on 188 critic reviews
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IGN

Top Critic

8.8 / 10.0
Oct 2, 2017

Cuphead made me feel more good and more bad than any other game I've played in the last several years. I swore, laughed, and hollered with delight. I hated it (and my own fingers) for long stretches but, having finished, I realise that's more or less the point – I emerged from all that pain smiling. Rather than simply offering the player what they want, Cuphead makes them earn that right – the rewards, if you can hack the tests, are absolutely worth it. Cuphead is incredible for more than just its looks. But before you dive in, make sure you actually want a game that plays like this, and not just a game that looks like this.

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No Recommendation / Blank
Oct 2, 2017

A brutal game that's equal parts frustrating and exhilarating, delivered in the mesmerising style of a prohibition-era cartoon.

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86 / 100
Oct 2, 2017

Not just for the masochists, Cuphead is a demanding but supremely rewarding modern 2D shooter that looks and sounds fantastic.

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8 / 10
Jul 30, 2020

One of the best 2D shooters of the modern era is also one of the most visually distinctive games of the whole generation, and a stunning work of imagination on every level.

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Oct 9, 2017
Cuphead - Easy Allies Review video thumbnail
Sep 29, 2017

A potent cocktail of authentic 1930s aesthetics, jazzy tunes, ingenious boss designs, and gameplay founded on the fundamentals inherent to the best 2D shooters. Cuphead sure is swell.

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8 / 10.0
Oct 2, 2017

Cuphead's friendly exterior masks a game that denies all but the most persistent players its many rewards. Those who stick with it will have a great (and frustrating) time

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8 / 10
Sep 29, 2017

Cuphead has been a longtime coming, and it's great to see that it lives up to its initial promises.

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8.5 / 10.0
Sep 29, 2017

When I think of my time with Cuphead, instead of frustration I'll remember the dozens of tiny breakthroughs, when the impossible became possible, and a game that built an identity around difficulty helped me to feel, however briefly, undefeatable.

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Oct 12, 2017

Come for the beautiful art, stay because you smashed all your controllers.

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