Volume Reviews

Volume is ranked in the 60th percentile of games scored on OpenCritic.
6.5 / 10.0
Sep 29, 2015

This game is not bad by any stretch, it just might not hold your attention for long enough to get through it all. A little more variety in the game and the way you play it would go a long way.

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8.5 / 10.0
Aug 18, 2015

Because the challenge stays reasonable enough throughout, Volume's stealth systems remain satisfying and, most importantly, a consistent echo of the game's narrative.

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Aug 23, 2015

Mike Bithell once again unleashes another creative title onto the indie scene, but Volume's addictive sneaking and fantastic cast can't distract from the lacking story.

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8 / 10.0
Aug 18, 2015

Volume is a strong game that is not without its flaws, but finds a nice home in the class of stealth games this year has already offered.

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3 / 5.0
Aug 21, 2015

All in all, Volume is a solid game. Its new-age telling of a certified classic is intelligently done.

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Isaac Rouse
Top Critic
Sep 29, 2015

Volume has an intriguing story and fun stealth techniques, but the game's repetitive mission structure and easy-to-evade enemies keep it from being one of the genre's standout titles.

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8 / 10.0
Aug 28, 2015

Stealth hasn't felt this good, this pure, since Mark of the Ninja. Volume is tightly-designed and lovingly-crafted vivacious​ fun.

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Aug 25, 2015

However, such considerations are minor, and there's an awful lot of pleasure to be had from Volume. Its uncluttered gameplay emphasises the puzzle-solving aspect of stealth, the level design is brilliant, the gadgets are sometimes clever enough to make you chuckle out loud and the whole experience is both surprisingly meaty and absorbing to the point of distraction. It may not be as wildly inventive as Thomas Was Alone, but it's a wonderful homage to what constitutes the very essence of stealth games.

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8 / 10.0
Aug 24, 2015

Volume is not perfect, but it is a relentlessly fun, interesting and engrossing stealth game that looks to have legs thanks to an excellently simple level creator.

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Chris Wray
Top Critic
9 / 10.0
Aug 27, 2015

Mike Bithell has done it again. Volume is an incredibly entertaining and smart stealth puzzler that will test your brain, even if it doesn't challenge it too much. It's a simple, but extremely effective game that will pose questions in an appealing story without forcing an answer on you. There's an extremely easy to use but effective level creator included to add hours of gameplay through playing through other fun, user-created levels.

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7 / 10
Aug 25, 2015

Really cool art and a great score pair to ensure that Mike Bithell's latest is worth a shout – but we'd advise proceeding with caution, because there are still kinks to be worked out.

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Aug 18, 2015

At times, Volume may fly too close to its Metal Gear Solid roots - creator Mike Bithell has unashamedly noted 1998's stealth 'em up as a distinct source of inspiration - but what it lacks in immediate originality, aesthetically at least, it makes up for in innovative, engaging, and challenging level design. To brand this a clone would be more criminal than Gisborne's corporatocratic rule.

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Guardian
Top Critic
Aug 18, 2015

[T]he atmosphere, voice acting and plot had me coming back for more even when the puzzles overwhelmed me.

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Unscored
Aug 18, 2015

In many of the later [missions], bigger and more multi-path, I was reacting instinctively, taking risks and having them pay off, finding a groove. There was flow and joyfulness. The good game at the heart of all the frequently irritating bluster and padding shines through.

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8 / 10
Aug 18, 2015

Early-game issues aside, Volume is an entertaining and addictive mix of Metal Gear Solid and Trials.

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7.5 / 10.0
Aug 18, 2015

A mostly well designed, methodically thought out puzzler that ends up being too easy due to early checkpoint issues.

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8 / 10
Aug 18, 2015

Volume is a fantastic experience that I highly recommend to any stealth-game lovers. It's a unique twist on the Robin Hood story, and while the game's main storyline might not have been as strong as I hoped, I think it is definitely a great follow-up to Bithell's success with Thomas Was Alone.

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8 / 10
Aug 18, 2015

Coming off the back of Thomas Was Alone, Volume is a much more ambitious and expansive project, and there's little sign of this being a difficult second album. It can miss the mark in a few areas, depending on how you play, but this is a clever distillation of the classic stealth genre wrapped up in an excellent retelling of a classic English legend.

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6 / 10.0
Aug 18, 2015

Volume is not a bad game. But it still leaves me wanting for something more out of it.

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Yes
Aug 18, 2015

An inventive stealth game that strips the genre down to its basics.

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