FBC: Firebreak Reviews
So yeah, FBC: Firebreak is just fine. If you're looking for something mindless to play with some friends one weekend, this'll get the job done.
For all these reasons, while the experience is enjoyable and fun, FBC: Firebreak raises serious questions about its long-term prospects once the wave of its debut passes.
Review in Spanish | Read full review
FBC: Firebreak feels like a playable first draft of something that could grow over time. Its foundation is solid: the setting is strong, the co-op mechanics work, and the institutional-paranormal tone remains captivating, but it needs more content, depth, and emotional connection.
Review in Spanish | Read full review
Currently, FBC Firebreak is a cooperative shooter that entertains for a few hours, but it does not have a solid enough structure to engage the player to the point of pushing them to repeat the same activities over and over again. However, its presence in the Xbox Game Pass and PlayStation Plus Extra catalog represents a significant advantage for those looking for a few hours of entertainment with a couple of friends.
Review in Italian | Read full review
The more Hiss there are on screen at one time, the less terrifying they feel, and the game becomes generic, less of a cooperative shooter and more like one of those idle mobile games where you just stand your ground, hope your equipment is upgraded enough, and fire into a horde of charging monsters.
FBC: Firebreak is an apparent attempt by the studio to try something new, and misses the mark. In a world where games like Left 4 Dead exist, it's hard to justify a reason to play this game. The gameplay loop is less than ideal, and the same can be said about the gunplay, which is a core feature. Many major story beats can easily be missed, and it's a shame.
Remember the mess Federal Bureau of Control director Jesse Faden made in Control? I'll wager you didn't consider for a single moment who mi...
FBC: Firebreak makes a concerted effort to differentiate itself from the horde of team-based multiplayer shooters on the market. Despite making a poor first impression, Remedy Entertainment's charm does a lot of heavy lifting.
FBC: Firebreak brings us a few interesting moments during a short visit to the Remedy universe. But there is not enough content, guns, cool boss fights, exciting rewards. Not only Firebreak is much worse than single-player Remedy games, it could learn a few things from other co-op shooters as well.
Review in Polish | Read full review
Despite being competent on many levels, FBC: Firebreak is an exceedingly familiar cooperative experience you have likely played before. Remedy's signature flair for visual design and return to a familiar and beloved video game locale might be enough for absolute die-hard fans, but it is tough to see who the target audience for this entry into the RCU was envisioned for. While not a total misfire, FBC: Firebreak feels destined to be a footnote from the world of Alan Wake.
As Remedy's first co-op shooter, FBC: Firebreak is a successful experiment, and while it doesn't quite match up to the best in the genre, the Oldest House is still a good stage for some creepy, frenetic action.
FBC: Firebreak takes the strangeness of the Control universe and applies it to a genuinely fun and challenging co-op shooter.
FBC Firebreak is a chaotic, engaging romp that gleefully retains Remedy’s quirkiness throughout.
FBC: Firebreak is a fun fast-paced three player co-op shooter which offers a new perspective on the world of Remedy Entertainment's Control thus separating itself from the competition. Progression could be streamlined but the core gameplay experience combined with the difficulty and clearance systems make this game an easy recommendation.
Despite its flaws, Firebreak is not to be dismissed. It has an interesting and engaging core. Its recognizable style, numerous crazy ideas, and constantly changing mission context could make the project vibrant and unique with serious refinement. But right now, it feels rushed. The balance needs a thorough overhaul, and the missions need tweaking to encourage player retention. For now, it's an interesting failure with enormous potential.
Initially, I was going to give FBC: Firebreak a 6, marking it as "Fair" on our scale, but patch v1.
In an era where everyone's chasing the next big thing in multiplayer, FBC: Firebreak dares to be weird, borderline, and at times deliberately off-putting. It's a game that doesn't demand your daily grind, doesn't punish you for skipping a week, and doesn't crave your undivided loyalty. And maybe that's exactly why it ends up having something to say. Maybe not much - but it says it with a style that sticks. If you've got two friends and a few hours to spare for some paranormal chaos, with zero expectations for emotional depth or narrative weight, FBC: Firebreak is well worth the price of admission.
Review in Italian | Read full review
FBC: Firebreak is fast-paced, action-packed, and undeniably fun, but also unfinished. Remedy's first foray into online multiplayer shows real promise, with a significant investment of resources evident in its core design. However, in its current state, FBC falls short of delivering a complete multiplayer experience, lacking the depth and polish expected from a fully realized title. Still, the foundation is strong, and with the right support, it has the potential to evolve into a standout online FPS, and possibly the start of an exciting new franchise.
Review in Persian | Read full review
FBC: Firebreak is not a bad game, but it falls short of the high bar of other Remedy games, and barely meets the overall co-op shooter genre standards.
Review in Russian | Read full review
Even if you're a fan of Control - or Remedy Games in general - it's best to avoid FBC: Firebreak. Even at the low price of free on Game Pass and PS Plus, we simply can't recommend it.