FBC: Firebreak Reviews
Despite being competent on many levels, FBC: Firebreak is an exceedingly familiar cooperative experience you have likely played before. Remedy's signature flair for visual design and return to a familiar and beloved video game locale might be enough for absolute die-hard fans, but it is tough to see who the target audience for this entry into the RCU was envisioned for. While not a total misfire, FBC: Firebreak feels destined to be a footnote from the world of Alan Wake.
As Remedy's first co-op shooter, FBC: Firebreak is a successful experiment, and while it doesn't quite match up to the best in the genre, the Oldest House is still a good stage for some creepy, frenetic action.
FBC: Firebreak takes the strangeness of the Control universe and applies it to a genuinely fun and challenging co-op shooter.
FBC Firebreak is a chaotic, engaging romp that gleefully retains Remedy’s quirkiness throughout.
FBC: Firebreak is a fun fast-paced three player co-op shooter which offers a new perspective on the world of Remedy Entertainment's Control thus separating itself from the competition. Progression could be streamlined but the core gameplay experience combined with the difficulty and clearance systems make this game an easy recommendation.
FBC: Firebreak takes players back to the universe of Control, but without many of the traits which made that game so special. The mechanics from this cooperative first-person shooter are functional, but the lack of variety in gameplay coupled with a slow progression system undermine the game, making it a very repetitive experience.
Review in Portuguese | Read full review
FBC has deemed you worthy of cleaning the Oldest House and as a good corporate employee, you will obey. Go solo or take up to two of your friends, put on the Crisis Kit, choose the desired job site and get to the cleaning, Firebreaker! And most important of all, never forget to take a quick shower with your fellow cleaners, as the everpresent paranatural and Hiss lurk all aroound you.
Review in Slovak | Read full review
Being set in the world of control and as a handyman is enough to sell it on its own, although some polish and content is needed.
Review in Arabic | Read full review
An incredibly fun and engaging Horde Shooter, it isn't perfect, but it's an absolute blast to play!
As the studio's debut multiplayer game, it comes with the expected warts and wonders of a first effort. But it's how Remedy was able to blend the game's unique experiences with the unpredictability of online co-op play that makes FBC: Firebreak the weird one-of-a-kind game it is.
The mysterious worldbuilding of Control and Remedy’s signature presentation still shine through. However, repetitive mission structures, sluggish progression, and a steep early-game barrier make this surreal stage feel less captivating. While the fresh gimmicks and cooperative elements offer clear appeal, the game needs both stronger early engagement and more lasting motivation to truly stand out.
Review in Korean | Read full review
FBC: Firebreak is bursting with personality and fascinating concepts, but collapses under the weight of underwhelming gunplay and shallow progression. Though the game’s setting shines through and the later stages of the game are full of incredible concepts, until major gameplay improvements are made, the game feels more like a concept pitch than a polished product.
FBC: Firebreak offers a technically polished experience but lacks the narrative depth that distinguishes Remedy Studio. The game captures the weirdness of Remedy's world with the studio's signature graphics and style, but its shallow story, repetitive structure, and slow progression make it difficult to return to the game as often as those games are known for.
Review in Arabic | Read full review
The unique co-op approach captures the edgy feel of Control, but still offers only a sloppy experience.
Review in Finnish | Read full review
Remedy’s trademark creativity flickers in the margins of FBC: Firebreak but never truly takes center stage. The game’s content is thin, its narrative underdeveloped, and its gameplay loop too derivative to stand out in a crowded genre of cooperative shooters. That being said, there are flashes of fun, but the team needs to put in a lot more work if they want Firebreak to leave a lasting impression down the road.
FBC: Firebreak has a lot of great elements to it, but not enough content to keep it going. The core gunplay is great, and I had a blast playing the wacky 5 jobs with friends in the gorgeous environments of the federal agency, but the lack of random variables in the jobs and linear progression system made it hard to stay interested. Still, I have hope that with future updates, this is going to be a great co-op shooter to enjoy. It's also amazing how well it looks and runs on the Steam Deck, and I think that's saying a lot. It deserves praise for its optimization, and I can happily say its one that shouldn't be any problem playing on the go.
In its current state, "FBC: Firebreak" is only recommended as part of Game Pass or PlayStation Plus - and even then, we doubt that the majority of players will be entertained for more than two hours.
Review in German | Read full review
FBC: Firebreak is a solid idea held back by a premium price and early-access-level polish. At $40 (more on PlayStation), it feels more like a mid-roadmap build than a finished 1.0 release. The core gameplay, story, and production are strong, but missing QoL features, sparse content, and optimization issues drag it down. Remedy may patch things up in time, but right now, Firebreak just isn’t worth the ask.
FBC: Firebreak is Remedy’s quirky dive into co-op extraction shooters, blending the surreal world of Control with chaotic missions best enjoyed with friends. While it lacks polish, online features, and content at launch, it’s an ambitious but currently incomplete experience that can only be better with a full squad.
FBC: Firebreak is a game that lacks a cohesive identity. While the gameplay formula is solid, the repetitive missions, objectives, and grinding for new unlocks are more monotonous than fun. Additionally, the lack of a proper narrative compared to other games from Remedy Entertainment makes it a hard game to justify purchasing whether you're a fan of its previous titles or simply a fan of the multiplayer co-op genre.