Styx: Blades of Greed Reviews
Styx, the Master of Stealth, is back, and in his latest adventure he has more freedom than ever as he hunts down valuable Quartz. The openness of the levels is perhaps the highlight of Styx: Blades of Greed, though the new tools and skills available to Styx are also welcome. It's just a shame there are no maps to help with your navigation, and the combat remains something that will frustrate.
Styx: Blades of Greed inherits both the good and the bad from the series, but I assure you that the good has been enhanced. It's a very respectable stealth game that fans of the genre will quickly fall in love with.
Review in Spanish | Read full review
A nice green-flavored assassin fantasy simulator. A shame that it isn't a good introduction to the franchise for new players, and a couple of details ruin what could have been a much better game.
Review in Italian | Read full review
Styx: Blades of Greed carries a creative spirit that is rarely seen in modern stealth game design. Its level design is genius, and Styx remains one of the most enjoyable in terms of writing and performance. However, the technical issues related to the camera and the disastrous controls drag the game down a bit, making it a frustrating experience in many instances. If you have the patience to deal with a rebellious camera and imprecise controls in order to enjoy a great story and remarkable level design, then this game is for you. But if you are looking for absolute technical smoothness, you may find yourself smashing the controller before finishing the first mission.
Review in Arabic | Read full review
All in all, I expected more from this new scion. The combination of freedom, innovative gameplay and atmospheric environments makes Styx: Blades of Greed highly recommended for any lover of sneaky stealth games. If you are someone who likes pure action, then this is NOT for you! Sneaking, crawling, shadow play, killing (or not) and stealing, it is an art that is neatly portrayed in this PURE stealth game. Stealth gamers will have a big clump on this new scion in the series. On the other hand, there are a lot of elements that bothered me when playing. And unfortunately I have some left over with that.
Review in Dutch | Read full review
After nine years in the shadows, it’s undeniably good to have Styx back. Blades of Greed delivers solid stealth, satisfying verticality, and just enough mechanical evolution to keep things interesting. But it also plays things frustratingly safe. The story lacks bite, the structure leans heavily on uninspired repetition, and the presentation never quite escapes its rough edges.
Styx: Blades of Greed is unrepentantly a stealth game, and this instalment adds a lot of new features and mechanics but makes sure to never move to far away from what has made this series appealing – skulking in the shadows.
Styx: Blades of Greed sticks to its strengths - it's challenging but rewarding, offering a stealth experience with a unique and memorable lead character.
In the absence of true stealth games, *Styx: Blades of Greed* is a stealth experience that features some standout elements alongside areas that could use improvement
Review in Spanish | Read full review
Styx: Blades of Greed carries with it an undeniable sense of ambition. Cyanide Studio's intent to create the definitive chapter in the stealth franchise is evident and shines through in what is effectively the greatest and most varied adventure of the witty, irreverent goblin. In this sense, the development team has learned from experience, introducing improvements that mark a decisive step forward from Shards of Darkness, released almost ten years ago. However, what dampens enthusiasm is unfortunately a technical optimization of Unreal Engine 5 that is problematic to say the least. Between unstable frame rates, stuttering, and assorted graphical uncertainties, slipping into the shadows currently comes with obvious compromises that make the experience far from what developers and audiences had hoped for.
Review in Italian | Read full review
"Smart Stealth and Near-Total Freedom" Styx: Blades of Greed offers a sophisticated stealth experience that relies on the player's freedom to plan and exploit the environment in multiple ways. The vertical level design and new gadgets give the game a clear tactical depth and make every mission an opportunity for experimentation and creativity. Despite some technical glitches and occasionally a disjointed narrative, the smart stealth gameplay remains the core strength that makes the experience enjoyable and challenging for fans of the genre.
Review in Arabic | Read full review
Blades of Greed is the biggest game in the trilogy. In size, in risks taken, and in complexity. Even so, it's not the most polished, the best told, or the most fun. In the end, it's indeed an amusement park, but with age, height, and so many other restrictions that it seems difficult to simply get in line and go on a ride without noticing flaws behind it.
Review in Portuguese | Read full review
Styx: Blades of Greed is a strong comeback for Cyanide’s goblin thief, delivering excellent stealth mechanics with a fun story payoff for long-time fans, and big, dense sandbox regions that are a joy to sneak through. I wish there was a detailed map and there are some odd technical hiccup, but they're overshadowed by just how great it is to play as Styx and cause trouble.
Styx: Blades of Greed is simply put, a highly enjoyable game. The visuals are genuinely impressive, and despite a few graphical glitches here and there, the experience remains engaging and fun throughout. For players who have previously enjoyed games like Aragami 2, the Batman Arkham trilogy, Thief, or Assassin’s Creed, this game was made for you! I hereby give Styx: Blades of Greed the Thumb Culture Gold Award!
Styx is good old fashioned stealth that doesn’t hold your hand and really makes you earn that mission accomplished. I really do applaud Cyanide with sticking to its guns and making a game that won’t appeal to everyone, but a game that stealth fans will end up loving no matter the jank.
Styx: Blades of Greed is a game of sharp contrasts. It boasts some of the most impressive vertical level design the stealth genre has seen in years. Clinging to the pillars of the “Wall” hundreds of meters above the abyss creates a thrilling sense of momentum reminiscent of the series’ best moments. New mobility tools and tactical crafting reward careful planning and experimentation. Yet this strong foundation is undermined by inconsistent AI and technical rough edges in the camera and controls, making failures feel unfair. Add a flatter narrative and a more subdued take on Styx’s humor, and what remains is a solid stealth adventure for purists — one that ultimately lacks the final polish needed to rule the genre.
Review in German | Read full review
The good things about Styx: Blades of Greed are that its settings are big, visually interesting, and full of verticality. The world and stealth features are strengthened by sound and music, and the XP and skill progression system lets you get useful upgrades that keep exploring fun.
It's a decent stealth game with good ideas and strong level design, but it lacks polish, a truly engaging story, and lacks technical stability. If you're a fan of Styx or just fancy a stealth game that doesn't immediately devolve into an action game when things go wrong, then Styx: Blades of Greed is worth checking out.
Review in Dutch | Read full review
Styx: Blades of Greed is not trying to please everyone. It does not smooth every rough edge. It does not simplify systems to make them more accessible. Instead, it commits fully to being a proper stealth game.
Styx: Blades of Greed pulls you back into stealth-heavy goblin heists, with tall maps, an airship hub, and Quartz powers that let you swing between rooftops, glide over patrols, and set up tricks like cocoons, mind control, and nasty traps. You spend your time picking contracts from the ship, sneaking through The Wall, Turquoise Dawn, and Akenash, crafting tools, and dragging bodies out of sight. Odd guard behaviour, camera slips, and a stealth loop that repeats the same scout, separate, clear pattern hold it back, but the mix of vertical routes, goblin chatter, and room to plan your own approach still works well if you’re up for patient sneaking and can live with some quirks.
