Stupid Never Dies Reviews
Stupid Never Dies is a highly recommended experience for any fan of hack-and-slash games , unadulterated action, and lovestruck, goofy zombies.
Review in Spanish | Read full review
Stupid Never Dies isn't perfect, but it's an incredible charming debut release from GPTRACK50 Inc. that is absolutely packed full of personality.
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Review in Chinese | Read full review
I said it before and I’ll say it again: Stupid Never Dies is stupid, but it’s also stupidly fun in all of the right ways. Yes, the combat lacks real depth, is a bit button-mashy, and lacks some much-needed features like locking-on, but things like being able to eat foes to become them, the rewarding progression that comes with failure, and the batshit crazy premise do enough to make it well worth checking out. Is it the best roguelite action game out there? Far from it, but Stupid Never Dies does enough fun and unique things to help it stand out in a very crowded genre.
The first thing that hits you it's the way the game looks: cardboard, adhesive tape, chalk circles drawn on the screen, shops you recognise by their light before you read the sign, a soundtrack that could carry a game twice this size. Aesthetics first, then, because aesthetics is the most accomplished part of Stupid Never Dies, and the one that made me stay. Then the characters, who are ironic and written with a sharpness that is rare in this genre. Julia is the only one with a real backstory, and the others are defined by how they behave rather than by where they come from – which, it turns out, is enough: Doc, Acelino, Bessie, Goyle and Dullahan are three-dimensional in the way that matters, and they stick. Underneath, the design is built with judgement. Eleven styles, five receipt rarities, OT parts, four currencies, two dozen status ailments: on paper it reads as unmanageable, and instead each piece arrives once the previous one has become automatic, explained by the shop that houses it. The systems accompany the art direction instead of competing with it, and the variety is real rather than cosmetic – the styles change how you stand on the field, the enemies have behaviours you have to read, and the wishlist keeps producing new tasks so that the next dive is a plan rather than a repetition. A dive lasts ten minutes, dying costs only what you picked up since the last Landing Area, and the parried damage you pay back by eating. It's a roguelite that asks how far you want to push, not how much you're willing to lose. What doesn't work yet is smaller than all this, but it's there. Lock-on isn't missing – it works while biting, and missiles, harpy feathers and vampire bats are guided – but everything else has to be aimed by hand, and it's the one system that feels unfinished. The bosses each have an exclusive mechanic, which is the right idea, yet none so far has matched the difficulty of the Homunculus of the first KOM. Presents and the Loveforge remain opaque: the glass heart, the unlocked memories and the heart balance relate to each other with no explanation, and you either work it out or you don't. And four hours in, three styles out of eleven, ten bosses out of thirteen and half the layers are still missing. Then Julia woke up and shot Davy in the head. The story had sold itself as a rescue, and in one scene it became something else: the girl in the freezer is a war survivor who empties a magazine into the first face she sees, and stops being someone to look after. By then I was already planning the next dive, which for a roguelite is the only proof that counts.
Stupid Never Dies is brimming with visual appeal and fresh ideas, all packed with untapped potential. Unfortunately, it never comes close to realizing that potential. Instead, it tries to disguise a straightforward 10-hour action game as a roguelike-inspired RPG by drowning players in meaningless choices that have little to no impact. Its story fails to deliver on its emotional moments, its humor falls flat, and even its ending leaves much to be desired. Its only real saving graces are its appealing art direction and solid soundtrack, both of which eventually wear thin after 30 hours of play.
Review in Persian | Read full review
Uncomfortable core conceit notwithstanding, Stupid Never Dies is a game you can have fun with in short doses.
Stupid Never Dies mixes chaotic comedy with experimental action, though its roguelite balance and floaty combat can be hit or miss.
Stupid Never Dies is a frantic and inventive Action RPG that couples demanding combat with deeply rewarding progression. While its steep learning curve can feel overwhelming at first, its spectacular pop-punk aesthetic, absurd humor, and overflowing personality make it an adventure as endlessly entertaining as it is unforgettable.
Review in Spanish | Read full review
Could it segue a few plotlines together better? Sure. Is it a tad too easy to juice up Davy to be a bit too powerful late in the game? Absolutely. But when it comes to fun, Stupid Never Dies simply doesn’t miss, and like Davy, it has wholly chomped at the core of my heart and won me over.
Stupid Never Dies is an action RPG with a lot of personality, but also a few major flaws. The story about a zombie who wants to save his dead lover is strange enough to pique your curiosity, but it also comes across as a bit creepy. Davy’s style and transformations give the game a unique identity. Collecting gear and upgrades also ensures that you have something to build on after each run. Unfortunately, the combat is slow and clunky, while the repetitive dungeon runs unnecessarily drag out the story.
Review in Dutch | Read full review
Stupid Never Dies has a fantastic visual identity, an entertainingly messed-up story, and a transformation system that gives its familiar structure some life. Tighter targeting and a better-feeling basic moveset would make it much easier to recommend. As it stands, I had a good time, and anyone drawn to its punk nonsense should find plenty to enjoy too.
Super creative, mechanically dense, and stupidly funny, Stupid Never Dies pairs an utterly unhinged premise, a cowardly zombie flushing himself down a toilet to save his frozen human girlfriend, with some of the deepest, most rewarding action-roguelite mechanics of the year. By forcing you to play as aggressively as you can, bite your heal off the enemies and take their forms, GPTRACK50 channels the chaotic energy of the PS3 era into a frantic, fiercely addictive 3D roguelite that just might cure genre fatigue.
Review in Unknown | Read full review
Stupid Never Dies is an interesting one. Its punk aesthetic lends itself perfectly to an action-packed roguelike, but the gameplay couldn’t keep up. The Body Hack system, unlockable abilities and stat upgrades add a little extra flavour to the sauce, but ultimately, I was left wanting more from the dungeons themselves. Stupid Never Dies felt more like a snack than a fulfilling meal.
Stupid Never Dies" isn't the best action-roguelite out there, but it’s easily one of the most visually distinct and soulful. While repetitive gameplay and minor combat issues hold it back, its vibrant style, absurd humor, and endearing cast make it an unforgettable journey. Honest, passionate, and wildly creative, it may not win Game of the Year 2026, but it will certainly leave a lasting impression. Keep pushing, Davy—love finds a way!
Review in Italian | Read full review
Much like its titular undead lead, Stupid Never Dies shows signs of decay in spite of its potential. It's dumb fun distilled in a familiar-yet-funky package; you could do worse.
I could spend a lot of time dissecting the nitty-gritty systems that make a combat system feel competent or not, but it wouldn’t begin to describe the intangible discomfort of playing Stupid Never Dies.
As it stands, though, it’s like a meal that starts out excellent, but by the end, you’re reaching for a pack of Pepto-Bismol.
Stupid Never Dies is an adrenaline rush, something that explodes with colors and silliness and action and pizazz, but doesn’t really aim higher than junk food.
Stupid Never Dies is an acquired taste, but its lurid aesthetic and unhinged storytelling at least gives it a bit of personality in a crowded market.As a roguelite, it's got a good power curve and enough mechanics to keep you coming back, although sometimes its systems and narrative can get in the way of letting you just play the game.It's difficult to stand out in this genre these days, but GPTRACK50 has done enough here to deliver an experience that feels fresh – despite its underlying similarities to other titles in the genre.
