Digimon Story: Cyber Sleuth Reviews
There's a decent JRPG here, if just incredibly dull. Digimon fans will find plenty to enjoy, whereas casual observers of the series will probably be better off by picking something better.
A great RPG with an interesting backdrop and a ton of content, perfect for Digimon fans, with some issues that just can't be overlooked for non-fans.
I honestly enjoyed my time with Digimon Story: Cyber Sleuth. I was able to train a team of my favourite Digimon from my childhood in order to save the world, which is exactly what I want to do in a Digimon game. Hardcore Digimon fans or JRPG fanatics will have a great time with this game and be able to ignore many of the issues I raised. However, if you don't fall in to one of those two niches, I don't think you will be able to look past many of the game's flaws or cumbersome design choices.
Remember in the late 90's when an array of cute little monsters stole our hearts? No not Pokemon, but it's cyber-space cousin, Digimon.
Its cast, both human and digital, really bring the story and setting to life, and the game does a very good job of emulating the appeal of monster collecting and raising that the Pokémon series has mastered.
Being completely new to the series, I have to say that Digimon Story Cyber Sleuth was a surprising treat for me. I love the JRPG genre, and while the turn-based and slightly grindy nature of the combat likely will not bring new fans to the series, I found it comfortable and accessible to play. On top of that, the cute nature of the critters was not the deterrent to my interest I had always sort of expected, because I enjoyed the virtual world of EDEN and the core story around the game's events.
Digimon Story: Cyber Sleuth really does have all the ingredients to be the fantastic game I so hoped it would be, it was just the arranging and delivery of these ingredients that left it falling a little short in areas. Better pacing with the story, more opportunities to explore off the beaten path and a more user-friendly questing feature would have gone a long way but it’s still a game worthy of your time as a Digimon fan.
It's another game of discovering magical creatures that do battle for you, but it feels modern and up to date, with decent graphics and has more mechanics than a broken down Bugatti. You don't need to be a Digimon expert; you don't[ need to have played the other games or have any prior experience. There are mature themes as well – often cases to do with illegal, heinous and very illicit activities – as well as hundreds of variably adorable creatures to throw into battle.
Establishing a solid foundation for which to build a successful franchise on, Digimon Story: Cyber Sleuth does for Digimon what Pokémon Red/Blue did for Pokémon. It isn't perfect; its story and script could use some fine-tuning, and the world needs to be more interesting, but overall, this is a solid first step.
It's still a halfway entertaining game and one of the better uses of the license.
It's a shame that the story takes so long to become engaging, especially since the title itself places such importance on the story, but if you think you'll enjoy training Digimon enough to persevere through the initially slow narrative there is a lot of fun to be had with Cyber Sleuth.
An easy recommendation for those who watched the anime back in the day and those who have kept up with the series.
Digimon Story Cyber Sleuth represents a step in a positive direction for the series, providing a fun RPG adventure and training simulator that features more than 200 digital monsters. Visuals are a bit of a mixed bag and the lack of an English dub won't sit well with some players. Overall, though, it's a fun game that has grown up alongside its older fans. It might not be for everyone but those who love the series will enjoy this game.
In the end, Digimon Story: Cyber Sleuth is a solid game. It suffers from a boring real world and being held back by the PS Vita, but the number of available Digimon, interesting story, and control over monster progression is definitely worthwhile. It may not wow PS4 owners in terms of looks and mission structure, but there is plenty to be enjoyed here.
Digimon Story: Cyber Sleuth isn't a perfect video game interpretation of Bandai Namco's long-running franchise, but it's a huge step in the right direction for fans who have been waiting to see the series get on Pokémon's level. The core gameplay is simple but addictive, making this a perfectly accessible jumping-on point for both casual and hardcore fans of RPGs and Digimon. Artist Suzuhito Yasuda and composer Masafumi Takada grant the game a much-needed memorable audio/visual identity, and the bevy of post-game content means there's more than enough to keep completionists busy for hours on end. A few core elements could still use some tightening up — the interface and dungeons, for example, just aren't up to par with comparable modern-day games — but this should give Digimon fans hope that the game series is finally in the right hands.
For the 15th anniversary and the first Digimon game to be released in the west in over seven years, the fans deserved better than the localization effort put forth here. Still, despite these issues, the core gameplay remains strong and stands as a fun game to play- just not to read.
Whether a returning fan or simply someone looking for a new roleplaying game to play, Cyber Sleuth caters to both parties. Although those familiar with the brand stand to gain more from this recent revival of the series, the gameplay systems are accessible for just about anyone. Still, despite its overall fun factor, Digimon Story isn't exactly innovative, while also being hamstrung by a few niggling issues.
If you make sure to digivolve as soon as you can, then Digimon Story: Cyber Sleuth ends up being a walk in the park difficulty wise.
It’s a really great monster capture game with fun combat and a lot of reason to grind and level up your Digimon. The story line is enjoyable enough and gives you a good reason to play the game through.
A fun, mature entry in the Digimon series, let down by the verbose story and lack of challenge.