Top Critic Average
Wordless, beautiful and languid, the latest Samorost is a fine adventure game, even if it's not particularly adventurous itself.
A warm and joyful adventure through a magical world; obtuse at times, but more interested in delighting than challenging.
The studio behind imaginative indie hits Machinarium and Botanicula debuts its most ambitious game yet: a beautiful yet simplistic point-and-click adventure.
Samorost 3 is a relatively short journey, taking about five to six hours to beat and a little more to fully complete. That time is jam-packed with delightful characters, stunning scenery, and clever puzzles, so while it may be brief, it's certainly time well spent. For anyone who appreciates Amanita's previous titles or the point-and-click adventure genre in general, Samorost 3 comes highly recommended.
Samorost 3 is a beautiful game and definitely worth experiencing if only for the visuals and musicality. It is a pleasant adventure with some great ideas, but is let down by its short gameplay and sometimes frustrating puzzles.
Samorost 3 is so bursting with life, so lovingly crafted, that it’s impossible not to adore. I cannot think of a game whose soundtrack comes close to this, and few that are so pretty. Gnome’s yelps of delight, or enthusiastic dances, or the way he sometimes says, “Hop!” when he jumps, are idiotically adorable. It’s so alive, so intricate, and so graceful. I wonder if the difficulty will see it be a less celebrated game than the last two, but it really is a thing of beauty.
Samorost 3 is a sensational journey through a delightful yet deceptively twisted world where fairytale collides with science fiction, themes of addiction and power mix with lighthearted play, and the adventures of a little the gnome always kept a smile on my face.
Samorost 3 is surreal, magical, and one of the warmest and most delightful games I’ve had the pleasure of playing.
Samorost 3 is as frustrating as it is beautiful. It takes some interesting ideas, a gorgeous environment, and a fantastic soundscape and applies them to a gameplay formula that doesn't work quite as well as it should. And with its short playtime and weak motivation, there's not much reason to embark on a journey in this world.