Teenage Mutant Ninja Turtles: Mutants in Manhattan Reviews
Teenage Mutant Ninja Turtles: Mutants in Manhattan’s charming visual style doesn’t make up for repetitive level design and combat that would leave even Master Splinter frustrated.
The only positive point I can make is that I didn’t completely hate it.
Does a good job of showcasing the spirit of the turtles, but never reaches its potential and will let you down with repetitive combat, lack of local co-op and bland environments.
Mutants in Manhattan is so aggressively dull and sub-par there’s little to no joy to be taken from playing it. Like a coloring book, it’s nothing more than a shallow collection of non-stimulating activities and disconnected clichéd references created with the purpose of alleviating mild boredom.
Given how much I was hyped for the game, Teenage Mutant Ninja Turtles: Mutants in Manhattan is a bitter disappointment, meeting only some of the expectations I had and feeling like it was heavily rushed through development to meet a deadline. It’s not Platinum’s worst by any means, as it certainly looks and sounds the part, but the combat and level structure leave a lot to be desired. This is a classic case of a game that is more of a cowa-bummer.
That exact design decision is emblematic of most everything wrong with Teenage Mutant Ninja Turtles: Mutants in Manhattan. It does its best to spread little content as far as it can possibly go. It's a very short game that still manages to be far too long. The anchovies on the pizza is that it doesn't even necessarily succeed where Platinum Games usually excels. Cowabummer.
Aside from the graphics, everything here stinks, which makes sense because a lot of the game takes place in the sewers, and also because this game is crap.
The Platinum spark exists in Mutants in Manhattan, which is why it's tragic the developers couldn't spend the same resources they would on original IP like Bayonetta. As licensed games go, you could do much worse, but this TMNT outing feels like a collection of good ideas in need of a second pass.
this is the longest short game I've ever played
Teenage Mutant Ninja Turtles: Mutants in Manhatten is both basic and overly complex, delivering almost none of the magic that made previous four-player Turtles games so memorable.
Controlling the turtles is fun, but the structure of the levels, missions, and bosses leave much to be desired
One of Platinum’s worst games so far, with dull and repetitive action that doesn’t do the heroes in a half-shell any justice at all.
Even with a super-short running time, the repetitiveness that pervades Teenage Mutant Ninja Turtles: Mutants in Manhattan makes this fight a slog. I've heard all the jokes the team has to tell and have marveled enough at the rogues gallery of bosses – both of which I could’ve done by watching this game on YouTube rather than playing it – so I'm not planning another trip to Manhattan.
Platinum Games and Teenage Mutant Ninja Turtles might be a dream pairing, but a co-op focus makes for a game that's strangely compromised.