Teenage Mutant Ninja Turtles: Mutants in Manhattan Reviews

Teenage Mutant Ninja Turtles: Mutants in Manhattan is ranked in the 4th percentile of games scored on OpenCritic.
May 31, 2016

Perhaps after such goodness in licensed games such as 'Arkham' and 'Mordor' I have become spoiled, but I really thought Platinum could deliver a great (or at least good) Ninja Turtles title, especially after their decent work with the Transformers. Sadly, I was mistaken. This is a very short and very weak rendition of the Turtles. With the exception of perhaps the youngest and most devoted fans of the pizza-loving reptilian brothers, it can be easily skipped.

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2 / 5
Jun 21, 2016

Overall, Mutants in Manhattan just feels a little lazy, one of the very last levels recycles all the previous bosses you have fought and you have to beat each one again before moving on. They are exactly the same, but much easier now that you have upgraded. Whilst the combat is fun at first it quickly grows old, there are a lot of small missed opportunities which could have made this game really fun. Sadly what we are left with is the bare bones of a hack and slash game with the Turtles branding.

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4 / 10.0
Jul 1, 2016

The boss battles help to alleviate the repetition and there are some secret ones that can be unlocked if you meet particular criteria that serve as the primary reason to replay levels. Admittedly, some of these were pretty cool and gave me a nice sense of satisfaction when they occurred, but at the end of the day Teenage Mutant Ninja Turtles: Mutants in Manhattan is little more than a visually stylized button masher with little of the heart that has made the Turtles so enduring over the years. I love most of the titles that PlatinumGames produces, but TMNT is a rare miss for the developer.

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3.5 / 10.0
Jun 1, 2016

There is no way to justify TMNT: Mutanti a Manhattan: the combats are noisy and puzzling, it looks like the system has been made to confuse the players, and it keeps reminding how shallow the game developing has been. The few good aspects just fade away in front of its low-level production.

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3 / 10.0
May 26, 2016

this is the longest short game I've ever played

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May 27, 2016

Aside from the graphics, everything here stinks, which makes sense because a lot of the game takes place in the sewers, and also because this game is crap.

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3 / 10.0
May 27, 2016

The only positive point I can make is that I didn’t completely hate it.

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3 / 10.0
Jun 6, 2016

Teenage Mutant Ninja Turtles: Mutants in Manhattan's greatest sin isn't that it's a bad game that feels like the result of minimum effort. It's that it takes a great concept, and makes it unrelentingly boring in every way possible.

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3 / 10.0
May 28, 2016

It's with a heavy heart that I have to say that this game is utter garbage of the hottest variety.

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Jun 6, 2016

The developers veer beyond the cartoonish nature of the TMNT television series and straight into the absurd.

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May 29, 2016

There is absolutely no reason to turtle up the $50 for this game.

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No Recommendation / Blank
Jun 1, 2016

Platinum Games and Teenage Mutant Ninja Turtles might be a dream pairing, but a co-op focus makes for a game that's strangely compromised.

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ACG
Top Critic
Wait for Sale
May 25, 2016
Teenage Mutant Ninja Turtles: Mutants in Manhattan Review "Buy, Wait for Sale, Rent, Never Touch?" video thumbnail
Evan Norris
Top Critic
Unscored
May 30, 2016

In the end, Platinum didn't need to do much to make Mutants in Manhattan a worthwhile experience. All it had to do was respect the source material, create some satisfying combat mechanics, and honor the series' local multiplayer origins. It failed largely at all three.

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