An interesting test of your VR mettle, but also a reminder that once the novelty wears off VR titles need compelling gameplay as much as any other game.
Windlands is one of the most beautiful games I've ever played. From the uplifting soundtrack to the thrill of jumping around in first-person and grappling like a maniac, it's a fun experience. It's just that right now, in terms of VR, it's exactly that: an experience, flaws and all.
Windlands is a decent VR experience boasting a unique type of movement. The issue is that those prone to motion sickness are unlikely to be able to play this for more than a few minutes even with comfort settings, at least at first. It’s also a bit bizarre that the higher difficulties restrict movement, making easy mode the best way to experience Windlands. There isn’t a lot of content but there is replayability value should you wish to beat run times. The story isn’t too important, outdone by the game’s visual design and music. Windlands captures the essence of soaring through the air, but sadly it simply won’t be for everyone.
Quest structure and design centered on pacing are unfortunate obstacles for this experience, but Windlands is still a lot of fun. It's even more fun when you can get a few friends to swing around with you. Just make sure to optimize your VR sensor setup before swinging into action.
Windlands is a pretty great idea that could have been an essential PSVR title had more thought been put into its traversal.
Terror, exhilaration and nausea. It's a testament to the power of VR that such a simple, straight-forward game as Windlands has the ability to makes its players feel so much. The biggest problem of course is trying to work out just what it's going to make you feel. Fortunately, if you can master your stomach – with help from the numerous VR comfort options – and throw yourself in head first, you just might find a frequently thrilling experience that despite its frustrations is worth falling for.
This lead to rampant experimentation on how far I could go and the extent to which I could combine multiple swings without ever stopping.
If you’re looking for a vibrant world to explore in virtual reality then Windlands is certainly worth trying. However, if you are looking to feel like Spider-Man seamlessly swinging around a new landscape, keep in mind that poor traversal mechanics and awkward movement will make that feel less authentic that you might have hoped.
Windlands is a one of a kind VR experience, allowing anyone to feel like they are soaring through the sky. It is probably one of the worst games when it comes to motion sickness, but does provide plenty of comfort settings to help alleviate the sensation. There isn't much regarding content, but the added leaderboards do provide a reason to keep coming back. I found easy mode the most enjoyable, as trying to thread the needle with the grappling hooks on the higher difficulties to be much more of a hassle than it was worth.
Windlands' swinging and soaring facilitates a manic relationship between serenity and stress. It's either a holiday bounding across lush vistas or a white-knuckled, vertigo-inducing parkour utopia. Windlands isn't terribly inventive, however, its considerable accessibility options and presence inside virtual reality's honeymoon do well to suppress effective objections.