The Walking Dead: Michonne - Episode 2: Give No Shelter Reviews
Michonne is undoubtedly a strong star, but the rest of the characters fall short as a supporting cast — they’re mostly backdrops and mirrors for Michonne to look into. It doesn’t hurt her character development, but it takes some of the emotion out of otherwise-powerful scenes that clearly affect Michonne deeply. Going into the third and final episode, those characters and the story overall have a chance to go in a more interesting direction, but for now, Michonne must carry it all.
A 90-minute action sequence that fails to live up to the promise of the first episode’s ending
Michonne’s second solo outing finally gets down to business.
In a season consisting of five or more episodes, a transitional, table-setting tale like Give No Shelter would theoretically justify itself. But with just one more chapter left, it feels like there should be more here. Despite that, I do have faith that the finale will tie it all together neatly.
Only one episode remains. The last few minutes of episode two work terrifically, putting all the pieces in place. Without giving too much away, a showdown is on the horizon. Here’s hoping Michonne’s short time with Sam and her family delivers a memorable finale.
Along with the usual technical problems, The Walking Dead: Michonne Episode 2 'Give No Shelter' adds on many issues of its own. At just over an hour, the episode is woefully short, but the story isn't even engaging enough to make it worthwhile for that short amount of time. Despite having a fan favorite character, and a very different setting, this game follows the same formula that we've seen from the entire franchise for years. The finale has a lot to accomplish if it wants to redeem this unfortunately disappointing effort.
The second episode of Michonne’s story improves on the first, but the same old Telltale technical issues lurk like a herd of walkers in the shadows.
The second episode of The Walking Dead: Michonne continues where the first episode left off, but delivers less of a consistent experience than the season premiere.
“Give No Shelter” still doesn’t do much to stand out among everything else in The Walking Dead’s universe, but it does make a more compelling case for its main character’s struggle.
This second, short, episode in Telltale’s latest Walking Dead series continues to be a fairly engaging study of Michonne’s character, but struggles to generate much attachment to the other players in its familiar tale of capture-and-pursuit.
Overall I liked this episode much more than the first. It was exciting, I had a moment of shock, I felt angry, I felt hatred, I felt more feelings in this episode then anything the first provided. Maybe that’s how it was planned from the start? Though it feels like it’s building up to a final showdown and the anticipation for the third and final episode in the miniseries is dreadful.
This has set the scene for a potentially exciting finale, so let's just hope that the wait will be worth it.
The Walking Dead Michonne Episode 2 Give No Shelter definitely feels like an improvement over the first episode at first glance, thanks to a much faster and action packed experience. Unfortunately, little development for new character and villains prevent it from actually being better than the previous episode. Both episodes have some very good features and a few flaws, so only Episode 3 will allow us to pass a final judgement on the whole series.
At the end of it all, however, episode 2 of The Walking Dead: Michonne is brutal and unforgiving in all the best ways. Our heroine struggles not just in her present predicament, but also in the past with the loss of her family.
The Walking Dead: Michonne's second episode features cinematic combat sequences and fascinating flashback scenes, but it is let down by uninteresting characters and scenarios. The game’s final episode has a lot of heavy lifting to do.
The Walking Dead: Michonne Episode 2 – Give No Shelter is a definite step up from the first episode in every way, with a short length and isolated technical issues being its only notable missteps. Here's hoping for an equally satisfying conclusion.
The Walking Dead: Michonne's second episode, "Give No Shelter," manages to give a bit more insight into our protagonist's past and motivations, even if it still feels like we've been down this road before.
This is a strong second episode with plenty to offer The Walking Dead fans, but it does nothing to battle any criticisms you might have of Telltale’s handling of interaction, nor any concerns you have about the length of each instalment. Play it for Michonne, the strong atmosphere and the drama, but don’t expect a game that challenges you on any other level.
As a sidestory in the matter of all things The Walking Dead, “Something to Fear” brings some needed improvements to the series’ pace while also adding some truly action-packed decisions needing to be made, bolstered by the continually strong presence of Michonne as the miniseries’ main character. However, The Walking Dead: Michonne continues to suffer in other ways with a supporting cast that doesn’t quite measure up to the same level or quality as Michonne, and a story that cuts deep with tension, but still feels like it could use a little bit more heft in its impact.
Michonne as a character and excellent action sequences keep this second episode together, though barely. Hopefully Telltale have something much bigger and better planned for the conclusion of this miniseries.