The Walking Dead: Michonne - Episode 2: Give No Shelter Reviews
Along with the usual technical problems, The Walking Dead: Michonne Episode 2 'Give No Shelter' adds on many issues of its own. At just over an hour, the episode is woefully short, but the story isn't even engaging enough to make it worthwhile for that short amount of time. Despite having a fan favorite character, and a very different setting, this game follows the same formula that we've seen from the entire franchise for years. The finale has a lot to accomplish if it wants to redeem this unfortunately disappointing effort.
The second episode of The Walking Dead: Michonne seems like a step back from the original episode, as well as its source material. Its miniseries format is just not proving to be conducive for a fleshed out tale where your choices matter. Hopefully Michonne will pull through and wow gamers and fans alike come Episode 3.
This second, short, episode in Telltale’s latest Walking Dead series continues to be a fairly engaging study of Michonne’s character, but struggles to generate much attachment to the other players in its familiar tale of capture-and-pursuit.
The Walking Dead: Michonne's second episode features cinematic combat sequences and fascinating flashback scenes, but it is let down by uninteresting characters and scenarios. The game’s final episode has a lot of heavy lifting to do.
Full of characters I really don't care about. If every character that's been introduced in this series dies by the end, I seriously couldn't care.
The second episode of The Walking Dead: Michonne continues where the first episode left off, but delivers less of a consistent experience than the season premiere.
In a season consisting of five or more episodes, a transitional, table-setting tale like Give No Shelter would theoretically justify itself. But with just one more chapter left, it feels like there should be more here. Despite that, I do have faith that the finale will tie it all together neatly.
A 90-minute action sequence that fails to live up to the promise of the first episode’s ending
More of the same just isn't good enough.
The first episode lacked that special something to elevate it to memorable status and comparable to the best Telltale has previously produced. At first, this second episode seems to suffer from the same flaws, but, thankfully, as the episode progresses and builds to its superb climax, it begins to turn that around. The Walking Dead: Michonne - Episode 2: Give No Shelter shows that Telltale may be able to salvage this series… now to see if it can pay off in the finale.
This miniseries is moving forward very quickly, packing more action in two short episodes than a typical Telltale season gets in the same amount of time. It might seem as though that pace is too rapid for any chance at real characterization, but that isn’t the case. In 'Give No Shelter,' nearly all of the fat has been stripped away from the supporting cast to make way for Michonne, and the series is all the better for it.
This episode seems a slight disappointment on the first, mostly due to the narrative hand-holding.
Give No Shelter is another good episode of The Walking Dead: Michonne that showcases some slight improvements and sets the stage for a potentially great showdown, but still suffers from a few cliches and an all-too-short length that leaves you demanding more. Will the third episode provide a stronger conclusion that makes the game as a whole worth it all? We’ll find out, but for now, it’s still suggested that you wait for this season to wrap up.
Michonne as a character and excellent action sequences keep this second episode together, though barely. Hopefully Telltale have something much bigger and better planned for the conclusion of this miniseries.
As a sidestory in the matter of all things The Walking Dead, “Something to Fear” brings some needed improvements to the series’ pace while also adding some truly action-packed decisions needing to be made, bolstered by the continually strong presence of Michonne as the miniseries’ main character. However, The Walking Dead: Michonne continues to suffer in other ways with a supporting cast that doesn’t quite measure up to the same level or quality as Michonne, and a story that cuts deep with tension, but still feels like it could use a little bit more heft in its impact.
This is a strong second episode with plenty to offer The Walking Dead fans, but it does nothing to battle any criticisms you might have of Telltale’s handling of interaction, nor any concerns you have about the length of each instalment. Play it for Michonne, the strong atmosphere and the drama, but don’t expect a game that challenges you on any other level.
The Walking Dead Michonne Episode 2 Give No Shelter definitely feels like an improvement over the first episode at first glance, thanks to a much faster and action packed experience. Unfortunately, little development for new character and villains prevent it from actually being better than the previous episode. Both episodes have some very good features and a few flaws, so only Episode 3 will allow us to pass a final judgement on the whole series.
Only one episode remains. The last few minutes of episode two work terrifically, putting all the pieces in place. Without giving too much away, a showdown is on the horizon. Here’s hoping Michonne’s short time with Sam and her family delivers a memorable finale.
The second episode of this short spin-off is a little better than the debut one. In the first half of Give No Shelter there's some rushed moments and a pinch of groundless fan-service, but after that the story finally thickens. Let's wait for the last chapter and hope for the best.
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Michonne is undoubtedly a strong star, but the rest of the characters fall short as a supporting cast — they’re mostly backdrops and mirrors for Michonne to look into. It doesn’t hurt her character development, but it takes some of the emotion out of otherwise-powerful scenes that clearly affect Michonne deeply. Going into the third and final episode, those characters and the story overall have a chance to go in a more interesting direction, but for now, Michonne must carry it all.