Top Critic Average
Rogue Stormers is a fun 2D shooter that combines nostalgia well with modern day gaming mechanics. The randomness of the levels and perks keeps each playthrough relatively fresh and makes a great game to come back to every so often to have a bit of fun with. Despite some slightly grating sound effects and a few technical hitches with multiplayer and enemies hiding in the environment aside, it is well worth a play.
Give it a try, I think you just might be surprised.
While it does a lot of things correct and brings back nostalgia from yesteryear’s action platformers, Rogue Stormers is far from perfect. It has fun gameplay and a unique combination of rogue-like and old-school, along with bringing back of almost long gone features like local cooperative play, but the way how the game handles item drops, the long grind for even early levels, and the lack of save points after each level can be frustrating to some people. The game is a mix bag, and not for everyone. Personally, I will try and try again, but I do have my limits.
Rogue Stormers is a somewhat short game, but it is built around replay value. If the idea of a quick and dirty action game bothers you, then this one will probably miss the mark. While Rogue Stormers is not revolutionary by any means, it does execute quite well on its premise. There is going to be a core group of gamers excited by the combination of taxing action and progression that will undoubtedly keep them coming back for more. While I enjoyed my time with the title, it is one that I can put down. It is easy enough to pick up and play for short intervals as well. Given that there is a grind-like nature to it, that is probably a good thing. For me personally, prolonged sessions of play proved a little frustrating. I enjoyed Rogue Stormers more when approaching it in more bite-sized play sessions.
When I first picked up Rogue Stormers I felt a sense of longing for games passed, just like Contra and Metal Slug, but the reality of Rogue Stormers brought those daydreams to a halt. It’s poor execution and rather clunky controls stopped me from truly investing myself and instead started to question should this type of game really make a return.
Rogue Stormers' reward system encourages you to plug away at the same stages repeatedly, perhaps getting a little farther each time, until you finally beat it.
Rogue Stormers is beautiful to look at, and its fast-paced music really fits the game’s energetic presentation. The permanent upgrades are a nice change from how the usual permadeath mechanics quick in for roguelike releases. The more you play, the better you’ll get at defeating everything the game throws at you. I definitely liked my time with the game for my Rogue Stormers review, and hopefully you wil as well!
Rogue Stormers just isn't a package that can be easily recommended. The difficulty is largely unfair, including enemies who don't die when they should, and come at you in groups of 30 strong. While there's nothing wrong with the controls or artwork, there's nothing really noteworthy either. Rogue Stormers is a bland experience when it works, and a hair pulling experience when it doesn't.
Rogue Stormers does an interesting genre mixing of platforming, run-and-gun, and RPG elements. On paper this seems like it could be pretty cool, however, it's all very slow given the genre, and there is not much really going on beyond crawling forward a little at a time and killing trash mobs running forward. There are perks, equipment, and other RPG trappings, but they are just filler that do not get around the main problem that this simply isn't that fun. Its style and ideas are interesting, but each level feels the same, and the very root of the entire system is not interesting enough to really encourage any desire to play for any length of time.
The most frustrating thing about Rogue Stormers is that it is a few major flaws from being the perfect game.