Destiny: Rise of Iron Reviews
Love Destiny? Rise of Iron gives you more to love, with a strong, if short, campaign, new quest lines, challenges and gear to collect, a great new Strike, two entertaining remixes and a brand new Raid. The Plaguelands is a large and intriguing new region to explore, and the new crucible maps and modes mean there’s something for more competitive Guardians to chew on.
Destiny: Rise of Iron is an excellent addition to Bungie’s open-world shooter, but is held back by a weak story, and a leveling meta that requires a bit of grinding. Overall, Destiny looks, sounds, and feels better than it ever has, and there has been no better time to be a Destiny player.
Love it or hate it, Rise of Iron offers more Destiny with almost no real changes or fixes to the problems that have plagued the release since launch.
Rise of Iron is a rather fitting end for Destiny and is worth the purchase for those who've followed the game thus far. The changes made by Bungie over the course of its lifespan have made the game a much more fun place to be. There are still the old drawbacks of the grind for gear but given that it's something so integral to the game it's not surprising this hasn't changed.
Destiny - Rise of Iron is a worthy addition to the Destiny expansion family. It brings more fun, better balance (risk/rewards) and a tough raid. Definitely a step up, but still contains some old caveats that the series can't quite shake in PvP that hurt it just a bit. Overall, it's a great expansion for the series.
After significant in-roads over the past year, Destiny feels like its regressed with Rise of Iron. This would have been a great time for exceptional story missions and replayable content that wasn't completely frustrating. For its price, Rise of Iron should have offered a lot more and taken more risks.
Destiny still has the same problems it’s always suffered from.
Destiny: Rise of Iron continues the Destiny tradition as it moves into its third year of content. Some may see it as a step back from last year’s The Taken King as it doesn’t feature new playable subclasses, but there is much more beneath the surface to Rise of Iron. This, along with making older Strikes relevant again help elevate Destiny once again without alienating any of its core player base. While the new raid was completed only a couple hours after being released, the Hard Mode and Challenges have yet to be revealed and should offer additional content for those players looking for the ultimate challenge.
A short campaign that's over before it begins, a familiar-feeling raid, and a long grind to the top are what makes up Bungie's latest Destiny expansion.
A strong if extremely familiar update
It's Destiny Year One's last hurrah. It's good but that new game proper is needed quickly.
While new armor and weapons are sprinkled throughout Destiny: Rise of Iron, we can’t escape the feeling that we’ve seen this all before.
In the end, the Rise of Iron DLC expansion for Destiny shakes up this universe in order to give players new content to draw them back to this PvP and PvE shooter. Add in tweaked gameplay mechanics and some really impressive graphical treats to be found as you explore the Plaguelands and Rise of Iron will definitely keep you invested in this expansion for some very long gaming hours, especially the co-op aspect.
Destiny: Rise of Iron isn’t the hardest hitting expansion. That isn’t due to the content being poor – what’s there is solid, even if there isn’t a lot of it. It just doesn’t reimagine some of the core concepts the way that The Taken King did, which puts it at a severe disadvantage when comparing it. But if you don’t mind interfacing with Destiny’s familiar grinding elements because you appreciate the shooting, and you have a team of like-minded players to tackle the new raid, then Rise of Iron is an acceptable footnote to the sci-fi FPS.
Destiny has been a fascinating experiment, but at this point it could use a reboot from scratch in order to truly fulfill its promising premise. Rise of Iron makes the best out of what's been done, but what we really want is a new Destiny with a bold, cohesive story and a rock-solid expansion plan. Go forth, Bungie, and deliver.
Destiny is a gorgeous game overall, and Rise of Iron’s frozen warrior aesthetic showcases this excellently. Felwinter Peak and the Plaguelands bring a sense of unforgiving chill, and the equipment that’s arrived with this expansion puts some medieval style in to the sci-fi world without feeling tacked on. Music, meanwhile, carries a similarly epic scope as powerful chorus arrangements and copious use of brass instruments make you feel like a true knight going to war.
Destiny Rise of Iron brings new challenges and unique customization, but it lacks depth.
As for Rise of Iron, if you’re a Guardian itchy to pull the trigger a bit more or if you want to reunite the old Fireteam, it’s a must have.
Destiny hasn’t earned the nostalgia in Rise Of Iron
Bungie has tied a neat little bow on a game that started as a clumsy experiment and grew into a handsome online experience.