Strider Reviews
Strider's not really the kind of game the cognoscenti get excited about. It won't be winning any awards or the subject of a load of thinkpieces, and that's because it's nothing more than a simple design executed near-flawlessly. It's limited in the same sense that a cat is limited by not being a dog. Strider is a great game and it gets me totally pumped; it looks incredible, sounds amazing, and is tonnes of fun. If I ruled the world this would be on billboards, and they would say very simply: STRIDER'S BACK.
It has its flaws, but they are easy to overlook because the game is just plain, unadulterated fun. In fact, the only thing that would make the game more enjoyable is playing in an actual arcade setting.
Clocking in at around six hours with dozens of cyber unlockables hidden away waiting to be found and giant cyber bosses just begging to be cut down, this cyber ninja comes out slicing and dicing in his return to the proverbial cyber stage.
Does Strider really do anything new? Not really.
At its blistering best, Strider is a joy to play – its silky smooth controls making it difficult to not feel like the unstoppable agent himself. It's a welcome return to a beloved franchise, but it falls just short of maintaining the momentum that's expected of it, and instead opts to slice its way into a new generation with some less than exhilarating gameplay additions.
Strider is admirably true to the game that Capcom released on arcades in 1989 and will delight those who still hold a candle for the original, with its unaltered core gameplay and polished production values. With these qualities on side, it's easy to overlook the game's shortcomings and deem it worthy of the Strider name.
Enjoyable, authentic, and oh-so-cool... when it doesn't break.
Whatever minor flaws Strider might have are very well hidden amongst exciting gameplay, great platforming, and epic boss battles.
Strider's back for his first adventure in more than a dozen years. As Capcom reboots go, this is one of the best. Double Helix has managed to capture what made the original game so much fun, while fleshing out the story in some very wacky ways. Unfortunately, too much of the game is spent indoors and there's a little too much backtracking, but Strider is a great start to what will hopefully be an ongoing series.
Strider is a stellar example of how to remake a classic. It sticks to the original where it should, and modernizes where the classic formula can be improved.
Fan or not, you needn't worry about getting your money's worth here. Strider strikes a good balance of old school coin-op difficulty and all the modern day trimmings. Double Helix has crafted a reimagining that plays as well as it is steeped in respect for its content material.
A few minor presentation and traversal issues aside, Strider is a fun throwback with solid controls and style to spare.
The less resilient player can and will die more than they have in quite some time; the good ones will be just as excited going back for more after the hundredth Game Over as they were at the first.
The remake/reimagining of the arcade classic Strider adds Metroid-like exploration to already excellent ninja action.
Strider wears its influences on its sleeve, but ultimately, this reboot doesn't bring much to the table beyond its stellar presentation.
This is a wonderful callback to the original games that adds new ideas.
Though it falls short of being fantastic, Strider is an impressive attempt to revive a classic Capcom franchise, one whose action, challenges, and player empowerment are more than worth experiencing.
Strider is easily one of the best games that I've played this year. This is a title that reminds me of why I got into video games in the first place: for the pure joy of PLAYING. Strider is a fantastic game that I will keep playing and replaying for some time.
Double Helix turns in the best playing Strider ever made, but its game lacks the vital visual panache of its predecessors.
Strider has a solid foundation. The formula is there, but it needs a lot of tuning. The climbing feature should have been better executed in regards to combat, and climbing gets in the way when the game requires players to hurry. The boss fights lack action, and while the last boss has lots of attacks filling the arena; the fight itself is just tedious. When combined with the aforementioned control issues the last fight becomes annoying. By the end of the game I was left with the impression Strider could have been a lot better. Still, this is an above average title for what Strider does do – provide action and wall climbing.