Strider is a liberating, free-form action platformer studded with frustrating callbacks to an arcade era better left behind.
Had this game been released a decade or two ago, it might have been seen as a classic of its type, alongside Super Metroid and Symphony of the Night. But today, at the tail end of a wave of Metroidvania-style games, Strider fails to stand out. It's a competent, workable game that draws inspiration from the right places, but which is rarely anything more than a cover version of the greats.
Strider is an unbalanced yet extremely stylish platformer, and the series' best game since the original.
The mixture of old school, new school, and Metroidvania works surprisingly well – even if Strider's long-awaited reboot still feels slightly too safe.
A slick pastiche of '80s retro cool and modern gameplay, Strider is both faithful to its source material and still capable of finding its own identity. It's basically the raddest Saturday-morning cartoon you'll ever play.
Outside of a few minor annoyances, this is exactly what I was hoping for out of a Strider reboot
Strider takes the best parts of its lineage to heart
Strider is a high-speed, acrobatic action game with a hero that's fun to control from the first blade swipe to the final deathblow.
This retelling of the original Strider arcade game has a lot of cool moments, but a lack of meaningful challenges holds it back.
Sadly, Strider falls somewhat short of the original. Despite its failings, though, it manages to be the best Strider game since that old coin-op. With a little more polish and creativity, this could be the start of something great.
For its price, Strider has great value, especially if you can switch gears towards being more exploratory at the end. Otherwise, it's frustrating as heck to have the difficulty curve go from playing tag with some school chums, to enemies darting for your throat with the gnashing of werewolf-like fangs for your body's fleshy sustenance. Ninjas are lean meat, after all.
Double Helix has really come into its own. Strider reminds me of a Shadow Complex with a much better combat system and a scaled-down exploration element. And that's perfectly okay with me.
Double Helix made an admirable attempt at re-inventing Strider for the modern era with a new look and other amenities like online leaderboards. In some ways, it successfully re-captures the action of the older games, but too often it misses the mark when it comes to delivering a solid Metroidvania experience. It's a game torn between two personalities, and it shows. The new Strider is at its best when it's delivering arcade-style action moments, but sadly these come too infrequently and too late for its own good.
Strider is an enjoyable game but it's not one that particularly stands out against others of its type. It is cleverly designed, as this style of game must be, but not so much that it earns the right to sit alongside the genre's ageing greats like Symphony of the Night and it's not quite up to the complex replayability of modern classics like Shadow Complex. It's a decent game that generally looks very nice and will while away a few hours, but you won't be rushing to tell your friends about it and you might not want to return after completing it.
Remarkably, Double Helix has managed to nail down the classic feel of what Strider Hiryu is all about: athleticism, agility, and destroying everything in his path. At the same time, the game modernizes the design into something unique, even if it borrows heavily from the Metroidvania genre. Strider may have been gone for over a decade, but his return is more than welcome.
Strider makes a great first impression, but really shows its true colors as the short title wears on. Little variety in the environments, a lack of challenge in combat, and a little too much handholding at times, outweigh the flashy presentation of this reboot.
Strider doesn't do anything exceptionally well, but we get so few good Metroid-Vania style games these days that it's still definitely worth a play. On higher difficulties it will require skill, but otherwise Strider is a brainless exercise in platforming, exploration, and (button mashing) ninja combat.
I didn't feel like I was experiencing a madman's vision when playing the 2014 Strider. It was more like a tempered salute. Yeah, I ran into the aforementioned mecha gorilla again. That was OK. And the final boss was kind of cooky, I guess.
Strider's not really the kind of game the cognoscenti get excited about. It won't be winning any awards or the subject of a load of thinkpieces, and that's because it's nothing more than a simple design executed near-flawlessly. It's limited in the same sense that a cat is limited by not being a dog. Strider is a great game and it gets me totally pumped; it looks incredible, sounds amazing, and is tonnes of fun. If I ruled the world this would be on billboards, and they would say very simply: STRIDER'S BACK.
Once again, Double Helix has delivered some quality modern nostalgia; Strider is a great meaty throwback worth the offer price