Strider is a liberating, free-form action platformer studded with frustrating callbacks to an arcade era better left behind.
Had this game been released a decade or two ago, it might have been seen as a classic of its type, alongside Super Metroid and Symphony of the Night. But today, at the tail end of a wave of Metroidvania-style games, Strider fails to stand out. It's a competent, workable game that draws inspiration from the right places, but which is rarely anything more than a cover version of the greats.
Strider is an unbalanced yet extremely stylish platformer, and the series' best game since the original.
The mixture of old school, new school, and Metroidvania works surprisingly well – even if Strider's long-awaited reboot still feels slightly too safe.
A slick pastiche of '80s retro cool and modern gameplay, Strider is both faithful to its source material and still capable of finding its own identity. It's basically the raddest Saturday-morning cartoon you'll ever play.
Outside of a few minor annoyances, this is exactly what I was hoping for out of a Strider reboot
Strider takes the best parts of its lineage to heart
Strider is a high-speed, acrobatic action game with a hero that's fun to control from the first blade swipe to the final deathblow.
This retelling of the original Strider arcade game has a lot of cool moments, but a lack of meaningful challenges holds it back.
Sadly, Strider falls somewhat short of the original. Despite its failings, though, it manages to be the best Strider game since that old coin-op. With a little more polish and creativity, this could be the start of something great.