Top Critic Average
The artistic style and theme of Contrast helps push it out there and sets it apart from other games of a similar budget. Technical issues do get in the way of the fun and sometimes hurt the puzzle solving process, but not to a degree that completely spoils the game. There is a lot here to work with, but it wasn't fully utilized. I think there is a lot of potential in the future for a second game which could definitely work out to be an impressive title.
Overall, the game is still highly recommended, either for people that love unique platformers or well told stories.
There are so many cool ideas floating around Contrast without a vessel to carry them.
The platforming segments are often very creative, just not as smooth or fluid as I would have liked. Thankfully these elements, while gamifying the experience, are not the highlights of this show. The very human interactions starring a variety of flawed people through the eyes of an innocent girl who is slowly having her views of the world stripped away and altered are what make Contrast stand out. As a game Contrast works, but has a few flaws. As a creative narrative, Contrast succeeds on almost every front.
Contrast works as a bite size game, and Compulsion Games were clever enough to realise that. It's a neat little puzzle platformer with a very interesting premise. It doesn't amaze, but it does satisfy. If you've got a couple of hours to spare and looking for something a little taxing but won't strain your brain tissue too much.
Contrast isn't without its faults, but it still provides a memorable gaming experience.
Compulsion Games' Contrast hints numerous excellent ideas but in its hasty execution, fails to deliver almost any of them.
Despite some frustrating complications towards the end, Contrast has been one of the best titles I've played of the PS4's launch lineup. The noir jazz age setting is fantastic and the game's use of shadows and silhouettes for both platforming gameplay and telling the story of a struggling family is unlike anything else I've played. I only wish it lasted that little bit longer.
A great hook falls foul of terrible bugs, inconsistent mechanics, and woeful performance issues.
There were also a few minor gameplay glitches in which I would get kicked out of shadow mode for what appeared to be no reason or stuck to objects in the world. I would find myself setting down boxes and then unable to move afterwards or stuck on invisible objects in the environment. This didn't happen throughout the whole game, but it occurred enough that it warranted mention. For the most part the shadow mode works pretty well. It is a fun and unique twist to your standard fare puzzle-platformer, but really only adds underutilized potential when the curtains prematurely fall.