Typoman: Revised Reviews
Typoman: Revised is definitely a step up from the original iteration. It has more of its own style, and the gameplay mechanics rarely feel clunky. Though it hints at a meaningful narrative, ultimately it isn’t very substantial.
Typoman: Revised creates a unique and clever experience that ends just in time to salvage a positive experience. The game may not be perfect, like Limbo, but it still looks and plays great, has a message that resonates, and is a genuine surprise in its own right.
The platforming can be a bit touchy, but for the most part you’ll be stuck on puzzles and not jumping sections aside from a few key moments.
The platforming simply feels good, and the usage of letters, words and antonyms add another layer to it. The beautiful, dark environments beg to be explored, and despite its playthrough-heavy completion requirements, the game is a joy to play through every time to obtain all of the gamerscore available.
Some titles have the fortune of making their mark with a refreshing concept in spite of multiple problems, and Typoman: Revised is one such example. Its puzzles can be aimless and time-consuming. A lack of length and platforming quibbles are notable issues to point out, too, but its equally clever concept and atmosphere are worth a read despite some obvious misspellings along the way.
Typoman: Revised is an interesting title. It is humble but with some other technical problem. However it has an artistic design that integrates the scenarios in a great way.
Review in Spanish | Read full review
Typoman: Revised is a smart puzzle platformer that takes one fantastic central mechanic and delivers some amazing puzzles with it. I just wish it brought a few more.
Overall, Typoman had an intriguing premise and managed to tell a decent story with great atmosphere, good visual design, and interesting puzzle mechanics. In the end, however, the title doesn't on many of the gameplay mechanics, with good but inconsistent puzzles and often awkward and awful platforming. Coupled with its short runtime, Typoman isn't bad, but it's certainly a long way from being as good as the idea and visuals behind it.
Ultimately, while Typoman: Revised has a solid system to base a game around, it ends up feeling like a missed opportunity thanks to its short length, clunky platforming moments, and unintuitive puzzles, but at least has some great achievements and an engaging antonym mini-game.
Every moments in Typoman feels like Limbo. From the graphics to story and atmosphere all like the pieces from Limbo. The only thing that makes Typeman a different game is gameplay. In the first chapter of the game, gameplay feels pure and new, but in the last chapter it's just boring, and puzzles don't make any sense.
Review in Persian | Read full review
Typoman: Revised is pretty close to greatness. A genuinely original idea, a breathing world, and a good flow get caught up by awkward movement and the occasional feeling of being detached. Still, pretty close to greatness is something to brag about. Make no mistake, Typoman: Revised is something the development team should definitely be bragging about.
A good puzzle game can make you feel accomplished when you’ve solved a problem using your intuition, but with Typoman: Revised I often felt that I was just blindly throwing answers at a wall until one stuck
Typoman: Revised isn't afraid to test your wits and word descrambling abilities as well as your grasp of the English language (I don't think there would be any way for non-English speakers to complete the campaign).
Typoman Revised definitely deserves a chance if you have never played a word-focused puzzle platformer before. While it doesn't quite hold the same impact as others in the genre, it still leaves a positive impression. If you ever wanted to play scrabble in the depths of fear, Typoman is for you.
Overall, especially as an English major and true fan of fonts, I found TypoMan to be a creative delight. What it lacks in polish in places it more than makes up for with sheer creativity and doing clever or unexpected things. About the only major disappointment is that it is over all too quickly, but I hope there’s some possibility that we could see more in the future by my exerting one last trick from the game: “SEQUEL”.
As a video games journalist, I play hundreds of games each year, from big-budget AAA titles to small indie games with a tiny team of developers. Every so often I will come across a game made by a small independent studio that immediately captures me with its charm and creativity. Typoman is one of those games.
Typoman: Revised is a good little game to kill a few hours with. It would have been nice to see more use of the platforming component and a bit more variety in how the puzzles are handled. Its atmosphere works well within its motive, if not a little too close to LIMBO. I did have fun with it all in all though, along with one or two real head-scratching moments. Just don’t expect it to last that long, or even really care when it does finally come to a close.
Overall, Typoman is still a really good puzzle platform game. It has a really unique concept that’s brilliantly executed. Puzzles and action moments are balanced really well, and it’s paced to perfection. The direction and wordplay are something to be admired. Sure, it may be a bit limited at times and the platforming sections may irk you somewhat, but that doesn’t stop it from being a game I can easily recommend.
Typoman: Revised is a fun title from German based studio Brainseed Factory, that blends simple platforming game mechanics and word-based riddles, topped by one hell of a soundtrack. It's a great grab for its price, but might be too difficult for non-native English speakers.
Typoman on paper is a fantastic idea for a platformer that doesn’t execute its concept as well it should have. I loved the use of letters in the environments and puzzles with some sensational solutions to come across along the adventure. However, HERO doesn’t feel fluid enough to control, which really brought down the platforming segments. The pacing and unresponsive controls led to constant frustration when dealing with certain puzzles, which were further emphasized in areas that required rapid movement.