Valley Reviews
A smart, smooth, satisfying shooter – This is one Valley you need to explore.
Valley is never going to be on anyone’s “Game of the Year” list, but it does have loads of potential. With a little more time in the oven and perhaps a bigger budget this could have been something special. Instead we are faced with a linear game that feels the need to offer value without committing to delivery.
Valley is a game that packs a solid story and a good amount of gameplay length.
Valley is a game of strong fundamentals that is mired by the execution of its grander ideas. Though it never comes together into a cohesive whole, it sometimes rises above the sum of its parts. I enjoyed playing it despite its issues, and I believe that Blue Isle Studios has a wonderful game in their future.
Valley plays host to movement mechanics that feel awesome to use and a story that eventually becomes worthwhile.
I greatly enjoyed my time in the Valley, and I can’t wait to dive back in to find all the hidden areas I missed. I’m certain most people, if not all, will enjoy their time in the Valley, too.
In moments of immense speed, Valley’s basic first-person platforming creates some excitement. But those are just moments, and they’re spaced too far apart with empty environments and forgettable combat between them. There are some interesting ideas scattered throughout the world but they’re very hard to care about, since there’s nobody around to be influenced by your actions. A seemingly pointless resource management system presents some interesting aesthetics, but overall, Valley very rarely presents the challenge or consequence it really needs to be addictive.
Valley ticks all the boxes - gorgeous visuals, soothing sounds and tight controls. A solid narrative is just the icing on the cake. Despite being low on the difficulty scale, Valley adds enough original features to make it a worthwhile addition to the collection of any budding archaeologists out there!
Valley is a surprisingly smart and fun adventure game with fluid movement and intuitive controls, although it doesn’t last long.
I cautiously recommend checking Valley out regardless, because, dreary exposition, excessive darkness and a cruel and unusual checkpointing system aside, it does what it does with polish and expertise.
The first few minutes of Valley show a lot of potential, but it quickly falls short, and gives way to repetition, a bad narrative, and some downright disappointing game design. Lasting only 3-4 hours, $20 is a steep price for an experience that leaves you bored and frustrated as often as it proves to be an enjoyable experience.
Despite a few missteps, Valley is an overall rush of an experience. Taking cues from BioShock with some Fern Gully on the side, there are few games that can claim to put players into the metal legs of an interdimensional necromantic freerunner, and be bloody infatuating while it does so.
Valley's heart is most definitely in the right place, and for the most part it succeeds in the execution of its gameplay mechanics. Unfortunately, the game's technical faults can't be ignored. The sloppy framerate in particular damages the experience far too much, and has held back what would otherwise be a great game.
Despite its rough edges (and it does have quite a lot), Valley is still a very worthwhile experience.
Valley is also a bit misleading in its design. Although you’re in the great outdoors for much of the game, the path is surprisingly linear. Every little side path leads to a discovery, whether it’s a note or upgradeable materials. The game keeps you in line by running you up against rock walls, cliffs or water. There’s really no reason to explore once you’ve figured this out.
A strange, yet satisfying experience with roots in first-person storytelling, but it wants to be a superhero game at heart
Valley is an exciting experience in motion, but its momentum is cut short by the all too brief adventure.
Considering Blue Isle Studios previous game was Slender: The Arrival, this isn't what I was expecting from this game
It is unfortunate that the game is a rehash of almost every popular indie game from 2012 onwards, because it starts off fairly well