Assassin's Creed Chronicles: China Reviews
Assassins Creed Chronicles: China does an impressive job of taking the lore and core mechanics of the series and making them work in a 2D game. It's slick, fast-paced and entertaining, with some beautiful stylised art, and all it lacks is a little magic to turn it from a good spin-off into a great one.
And yet despite those two criticisms, here is a game that I played through in a couple of long sessions of play, and typically my patience with 2D platforms is very, very limited. I could have done with a stronger and more robust narrative, and I would have loved to get to know Shao better, but where I generally tolerate the gameplay of an Assassin's Creed game because I find the world and history so inviting, this time around the reverse is true, and I rather like that.
Assassin's Creed Chronicles: China is a fun and enjoyable game that does the franchise justice while taking it into another genre. There are some truly fantastic ideas here, some super-smooth parkour, brain-tingling puzzle challenges and occasional flashes of brilliance when it's time to get down and dirty in combat. Some ideas haven't been explored as thoroughly as we'd have liked, and there are a few rough spots, though. We're looking forward to the next installment.
It is nice, refreshing even, to see Assassin's Creed doing something a little different from the norm. But the differences are only skin deep. Much of ACC: China is routine and unpolished, failing to capitalize on an opportunity to stand out from the rest of the series.
However, the game's main problem is that it's just rather dull overall. Perhaps it's the push to avoid enemy contact or the lackluster sound design or the droning music, but Assassin's Creed Chronicles: China never really comes to life. It's a different take on side-scrolling gameplay, but the added depth doesn't save it from feeling flat.
I suggest waiting until more of these Chronicles titles have been released to see how well they end up fairing as a whole. They might be worth it in the end, but for right now? Only if you're wanting a few hours of meaningless stealth action in your life.
It's always somewhat tacky to compare products, but it's warranted when so very much is borrowed. This game is a bit of a knockoff of the superior Mark of the Ninja. Mark has a better story, less frustrating mechanics, and guards that are slightly less lobotomized than these dolts. If you've beaten Mark and want another crack at a decent sidescroller, Chronicles China should fit that bill, but let's hope they bring some new concepts to the table for the next two outings.
Cramming many of Assassin's Creed's calling cards into ACC: China's diminutive 2.5D frame, while amping up the importance of stealth, is impressive. But too much of the game is flat and uninspired. There's the barest bones of a great game here. Let's hope one of the sequels expands on that promise.
Assassin's Creed Chronicles: China does a lot of the hard stuff well, but can't convey the rush of being an assassin.
Though it sheds many of the series' best elements, Assassin's Creed Chronicles: China has its own charm, and is worth a play for those in search of a simple stealth experience.
As a 2D interpretation of Assassin's Creed this works perfectly well, but the workmanlike design and bland atmosphere makes it hard to get excited about.
It is the most sumptuous and stealth-focused Assassin's Creed yet, but Chronicles: China doesn't assemble its pieces into a gratifying whole.
Assassin's Creed Chronicles: China features some great stealth gameplay reminiscent of Klei Entertainment's Mark of the Ninja. Unfortunately, the mechanics lack more depth and grow tired by time you reach the end of your quest. Ubisoft also misses the opportunity to tell a bigger story. Worth playing, but Shao Jun deserves better.
Without a better story, and the game ending before you can really ever test your mettle, Assassin's Creed Chronicles feels lackluster.
Assassin's Creed Chronicles: China feels like an Assassin's Creed game without the sense of adventure and scope, and a Prince of Persia game without the cool platforming and exciting combat.
'Assassin's Creed Chronicles: China' features a unique art style and fun level design, but the stealth-focused gameplay starts to wear thin after a while.
This side-scrolling spinoff of the famous series is a striking, well-executed game, but it could have been a lot more.
Assassin's Creed Chronicles: China is an absolutely solid spin-off in almost every way. Traversal is fluid and fun, combat is enjoyably simple, and the level design is often lovingly crafted, but it never comes close to stepping out of its comfort zone and trying something remotely memorable. Even outside of Ubisoft's main series, the confining walls of Assassin's Creed remain recognisable and reliable, but they're in increasingly desperate need of a new lick of paint.
At this point, unless you're an Assassin's Creed diehard, this offering is difficult to recommend in the face of the competition.
Assassins Creed Chronicles: China offers some solid building blocks for this spin-off series, including beautiful art and decent stealth gameplay. The poor combat and sad attempt at storytelling, however, both leave far too much to be desired.