Dear Esther: Landmark Edition Reviews
In terms of narrative-driven first person adventure games, Dear Esther: Landmark Edition is about as pure as it gets.
Dear Esther: Landmark Edition is by no means going to be for everyone, but it’s a game I wouldn’t hesitate in telling people to try out even if they’re new to the narrative genre. If you’re looking for a game that could be considered art just as much as it could be a video game then this is certainly up your street.
Dear Esther certainly creates some striking scenes with its graphical and aural combinations and there are some deeper elements to uncover if you're dedicated to going through it multiple times to seek them out.
So in that fact, I can’t offer any review feedback on the gameplay or controls, as this is as basic as it can get.
Developer The Chinese Room is capable of capturing many highs and lows of human emotion through both their sound design and storytelling. With that said, Dear Esther: Landmark Edition feels more like a lukewarm experiment — a legacy precursor that paved the way to their more successful titles - an experience that is both significant, while also being entirely out-of-date by modern genre standards. Dear Esther was the baby step that aided in the creation of the genre — while you have to learn to walk before you can run, Dear Esther’s modern competitors have been sprinting for years.
If you have never played Dear Esther before the $9.99 price point is well worth it. You’ll get a memorable, emotional experience and once you’re done, you can do it all again with director’s commentary.
It seems odd to give a game like Dear Esther a score. If I were rating it purely on its artistic merits, I'd give it 100. As a game, its unique qualities mark it out as something that deserves to be played and experienced, but if you're hoping for something action-packed, you're barking up the wrong tree. Dear Esther: Landmark Edition is a great game that transcends what a video game can be as a medium; a perfect marriage of artistry and ideas that you absolutely need to delve into.
A landmark title indeed, Dear Esther’s debut on PS4 serves as a timely reminder not just of The Chinese Room’s seemingly bottomless well of talent, but also of Dear Esther’s capability to fulfil that oldest of gaming mantras – escapism, with vigour and aplomb in fashion that very few other games have managed to before and since its original release.
Throughout its very short 90 minute run time, Dear Esther creates an atmospheric and engaging experience that begs you to keep playing. If you’ve played it before though, the director’s commentary is all that’s new for the Landmark Edition.
It's clear that the “walking simulator" genre has moved on since its birth child four years ago. The antiquated gameplay has been surpassed by the likes of Gone Home, The Vanishing of Ethan Carter, and Firewatch, and the visuals are just as murky as a Scottish rainfall. There are far more and much better narrative-driven experiences to be had in 2016, and so Dear Esther: Landmark Edition feels like a bit of a relic in this day and age.
As a fairly big defender of the "walking simulator" genre, I feel really let down by Dear Esther. It needed more of something, whether it be a better story, more gameplay than wandering, or more interaction with the island. Definitely needed more than a feeling of "huh" when it ended.
Dear Esther's appeal is directly tied to the player experiencing it. While it is a masterclass in graphics and sound, the game itself is practically a blank slate. It's like a puzzle with only a handful of pieces. The player isn't obligated to put it together, and they're not in the wrong if they choose to ignore it entirely. Still, this is a uniquely bold experience that pushes the medium in new directions. There are people out there thinking about it, asking questions, and really exploring what they just experienced. That is what's most important.
At its core, Dear Esther represents an exploration (or walking simulator, if that’s one’s preferred assessment) title for exploration fans.
Still, some people will find meaning and depth in what Dear Esther delivers. I envy that. The linchpin of these games is to develop a connection with the player. Along with that connection comes emotion. Dear Esther is simply too disconnected from itself to ever connect with me.
'Dear Esther' helped spark a trend of narrative-focused indie games, and it's great to see it celebrated in such a nice package. The 'Landmark Edition' is the best way to experience The Chinese Room's gorgeous adventure, and the developer commentary is a fantastic addition. It's well worth the price of admission, whether one has played the original or are just experiencing it for the very first time.
The experience of Dear Esther would be identical if it was presented as a short story, or an on-rail VR video. The lack of interactivity only further exposes the flaws which have been created through forceful transition of Dear Esther from paper into a videogame format. But despite all its flaws, it is still an interesting ‘thing‘ to experience, especially if you want to see the beginnings of the walking simulators first hand.
It goes without saying that Dear Esther: Landmark Edition won't be for everyone. However, those who are willing to open their minds and try something different are in for a treat, because Curve Digital has brought a haunting, beautiful and memorable experiences to consoles with this port.
Probably one of the shortest games you will ever play (about 1-2 hours max.) but well written and it shows what can be achieved with the now dinosaur, Source engine.