MeiQ: Labyrinth of Death
Top Critic Average
MeiQ: Labyrinth of Death is a must have game. It is exciting, fun, and features dozens of hours of content. I had a great time exploring its world for my MeiQ: Labyrinth of Death review, and I’ll be going back to it to make a run for its Platinum trophy!
This was a really fun RPG using a very different exploration. The first-person dungeon crawler view really fits this portable RPG. We enjoyed the exploration aspect of the game and, for some reason, we also had fun with the grinding part of the equiation! The game’s story is also very engaging and the likable cast of characters will keep you coming back for more. After playing the game for our MeiQ: Labyrinth of Death review, we both recommend this fund portable release.
MeiQ: The Labyrinth of Death is an awesome Dungeon Crawling RPG that is great to sit down to for hours at a time either on the Vita or the PSTV. With fun and quirky characters to awesome customization systems there’s more than enough fun to go around the multiple dungeons that these Machina Mages will needs to explore with their Guardians in order to restart the planet’s core.
There are so many missed opportunities and slipups in MeiQ: Labyrinth of Death. And despite all that, it surprisingly manages to be enjoyable and far less frustrating than other games in the genre.
Dungeon crawler fans will have a ton of simple fun with MeiQ: Labyrinth of Death. Having another good game for the criminally underrated PS Vita is definitely a benefit.
MeiQ hits all of the right marks of a dungeon crawling RPG but fails to capture that sense of challenge, instead opting for light fan service as a substitute.
The game has its positives, but it doesn't stand out from the thick crowd of Vita dungeon-crawlers.
MeiQ: Labyrinth of Death is a serviceable dungeon crawler that newcomers to the dungeon crawler craze can pour dozens of hours into. The appeal to genre veterans is going to be far lower due to the lack of a substantial plot and the underutilised battle system, but the game functions wonderfully as addictive comfort food.
MeiQ: Labyrinth of Death does a lot of things right but it also sets the genre back in many ways that take away from the overall experience.
MeiQ really isn’t that bad of a game. The beautiful artwork, fresh spin on combat, guardian building and elegant solution to power leveling are all strong elements. The environments are vast, though lacking in substance, and the shallow narrative is held up by likable characters with lots of… plot. However, with so little nuanced challenge, harshly repetitive gameplay, mindless combat, unexciting story progression, no class or otherwise deep customization systems, barren maps and unrewarding exploration, item creation and character building in general, it falls far short of the genre’s best and barely executes, much less improves upon a seemingly simple formula.