Infinite Air with Mark McMorris Reviews
Sure you can go anywhere among these virtual mountains, but it’s the “do anything” part that trips the game up
Mark McMorris Infinite Air delivers a tough, but still highly-enjoyable snowboarding game.
Mark McMorris Infinite Air it's a cold game who lost his great intentions becaus its poor control.
Review in Spanish | Read full review
The more positive features in Infinite Air are somewhat overshadowed by core gameplay in need of refinement and a progress system that punishes players, restricting content based on skill. Sadly, it marks a sloppy start to the latest run of snowboarding games podium.
Mark McMorris Infinite Air is not the snowboarding game that fans are looking for and that’s a huge bummer. There’s still hope that titles such as Steep and Snow can fill that void, but I know for sure that Mark McMorris needs to stick to riding down real mountains instead of virtual ones. Avoid this poorly structured game as if it was a tree in your riding line.
Infinite Air is the epitome of an OK game. Nothing stands out, and the fun to be had is minimal. Also at the $50 price point it is hard to recommend to anyone, especially with Snow being free-to-play, and Steep just around the corner. It feels like the start of the genre and not the ultimate entry it so desperately wants to be.
While Mark McMorris Infinite Air roughly gets the basics down of what comprises a snowboarding simulator, it fails to provide anything unique or captivating to make it this generation’s “must have” snowboarding simulator.
Mark McMorris Infinite Air is a disappointing snowboarding game, despite great world editing tools. Its needlessly complex tricks system hinders most of the enjoyment you could potentially have on the slopes.
There’s some positives to be found in Mark McMorris Infinite Air’s setup, but some poor design and plenty of shambolic mechanics throw this rider from its board. The wait goes on for this generation's first decent snowboarder.
Mark McMorris Infinite Air gets the fundamentals roughly right and has quite a bit of customisation, but that's about all there is to it. It's a blank, newly laid sheet of snow – fresh and clean, but nothing exciting comes of it.
Infinite Air is not close to the best snowboarding option out there, and it adds nothing new to bring you in.
If you’re desperate for a snowboarding or extreme sports title and you don’t mind putting in the time, Mark McMorris Infinte Air will likely quench that thirst, but don’t expect to be racking up points and hitting perfect lines even after many hours of it.
Really, there’s not much good I can find with Mark McMorris Infinite Air. The control system is frustrating beyond belief, and the game provides minimal guidance when it comes to figuring it out and moving forward.
So with limited depth, an unnecessary learning curve, no progression and horrendous stability issues, it's even more frustrating that at its heart Infinite Air is actually quite fun.
Mark McMorris Infinite Air's spartan presentation and mediocre visuals aren't impressive on their own, but they serve their purpose. This is a snowboarding experience that puts functionality over style. The control scheme has its quirks, but there is a lot of depth to it, so consistently performing the most difficult stunts is very rewarding. The breadth of world-building options is truly remarkable. Gamers have all of the tools necessary to design a typical slope-style run, craft a challenging track to test reflexes and board control, or put together something completely unbelievable. This freedom to experiment can never be underappreciated, because it really helps to set this game apart from the pack. All in all, this is a fine addition to the genre.
In the end, Mark McMorris Infinite Air is not going to appeal to more casual snowboarding fans, and unfortunately I would include myself in that category. If you are looking for a game that you can pick up easily and pull off some crazy looking tricks, you might want to look elsewhere. However, with properly aligned expectations and a willingness to sink some time into learning the game's mechanics, you can get a lot out of this one.
The pure-simulation route for non-traditional sports seems best suited for those meant to be more serene than extreme. There just isn't much fun to be had with "Infinite Air" because of a steep learning-curve that isn't overcome in a reasonable amount of time.
Infinite Air with Mark McMorris can be best described as unpolished promise. The idea of a whole game centered around casual riding is pretty brilliant, the presence of a decent amount of user content this early, and a robust means of generating the content equates to a game that can seem infinitely replayable. Having said that, the learning curve for the controls can be too high for some, while others will not be happy about the little quirks that can quickly become big annoyances. Considering the small amount of snowboarding games on the market, it may be tempting to give this a shot despite its grievances, but only if it's on sale and not at the current $50 price point.
nfinite Air could be a lot better, but there’s not a proper attitude to excite you to want to keep playing. It just becomes hard to recommend with how shallow the game is. If you’re hard-pressed for something on PC, or even on consoles for snowboarding, there will be other options. If this is the one you settle on, buy it when it is discounted.
Mark McMorris Infinite Air is by no means a bad snowboarding game. If you're looking for a challenging snowboarding simulator with a realistic approach to tricks (and failure) then this is absolutely the game for you, but if you're looking to lazily noodle a few buttons and feel like a superhero then you're likely to be disappointed. Additionally, the pretty but somewhat skeletal open world will probably suffer in comparison against upcoming titles like Steep and Snow.