Everything Reviews
Everything more than lives up to its name, though its thinly crafted gameplay raises the question if it's even a "game." This one is for niche fans only.
As much as I wanted to enjoy Everything, it's an empty experience trying to be deeper than it really is.
Everything can't be described as a game, it is a journey made by the mind of David OReilly, a pure experience of about it is the meaning of our life.
Review in Italian | Read full review
Everything asks you to contemplate your place in the universe by inhabiting the point-of-view of hundreds of other creatures, plants, and objects.
Wilfully weird and captivating
A solid game, but not for everyone, Everything is all about exploration, curiosity, and looking to what's around the next corner. If you're not worried about scores, the big boss fight, and want a game that you can chill out with while you listen to great music, then Everything is for you.
David O’Reilly’s Everything is quite the experience and journey to undertake. It’s simple, yet deep. It asks you to think about ‘just being’, but encourages you to explore the thoughts and emotions of other beings in the game. It’s a lightly addictive game that will have you staring at your television for hours and leave you wanting to keep the experience alive for no particular reason other than to keep going, which could be a metaphor for any living creature struggling to know the how and why they exist.
Effective (probably) if not completely unorthodox, and it only works as intended, whatever that intention is, a few times.
Vast ambitions and poor overall quality. Form over substance, which may be appreciated for the magnitude of the virtual world and nothing else.
Review in Polish | Read full review
No matter if I was playing or watching, every hour I spent with Everything was an interesting one. Much like life itself, there were moments of beauty and laughter, but also sadness. It's undoubtedly a strange creation, but no other game can allow players to listen to Alan Watts discuss the interplay of difference while watching 10 outhouses perform a dance that results in a baby outhouse somehow being born. There's something special about these moments, and it's why Everything will be on my television screen for a long time to come.
Everything is an undefinable game in which we can literally control 'everything' we see. The new product made by David OReilly is an exaltation of senses and freedom, beauty and wonder.
Review in Italian | Read full review
I can only hope that "Everything," opens the door for more philosophical games; it is the rare game that may push you to want to lead a better life.
Everything really does deliver on its abstract concept, but only if you're willing to boot it up with an open mind. There's no action, or even a cohesive plot. There are no XP bars to fill or loot to collect – just a universe and you, and a desire to determine just who ‘you' really are. The basic textures and colours (and the hilarious way creatures just roll about like possessed statues) might stifle some, but Everything's worth is more than skin deep. It's a risky game – some will love it and some just won't get it at all – but it's an experience well worth undertaking, regardless of where you end up.
Everything is a philosophy lecture turned into a game, and if you're looking for some new insight on life and a sandbox to play in while you listen, it'll provide. While the game offers up hundreds of choices of objects to become, it comes at the sacrifice of everything feeling the same.
Everything provides a mellow environment to explore, with the perfect auditory compliments for your journey. The experience may be lost on some, but that's okay. Others will thoroughly enjoy getting lost in the experience, despite minor frustrations like the needle-in-a-haystack search.
After discussing it for a few minutes, I feel like I want to thank you all for coming to my TED talk. That’s because it’s so impressionistic, existential, philosophical … all the things people invoke when they want to convince you that video games can be art. But Everything has a leg up on a lot of those art-installation-as-games. Everything is also a lot of fun!
Everything is not for everyone, and thus it's a hard game to score. This existential experience is not quite as pretentious as it appears to be, but it will still leave you mindful of your worth to the world – and the universe as a whole. Honestly, if you've ever found yourself enchanted by the sheer scale of space itself, then this game does an incredible job of communicating that through rudimentary interactivity alone.
Everything wants you to explore the full scope of the universe. A universe that we often forget consists of much more than our own short and small lives.
This persistence in spite of everything is Everything's strength, but it is also to its detriment. It can begin to feel fairly lonely to exist in a universe which isn't affected by your existence, or your changes.
David O'Reilly's unique universe simulation strives to create connections – some physical, some assumed – between literally everything