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Nevertheless, despite its unevenness and occasional cruelty, Teslagrad is a bold and captivating proposition. The unusual and elegant aesthetic is persistently attractive, and the lightness of touch with the storytelling brings the world-building to the fore. Its Nordic development team are fledgling (this is only their second game) and there's fidgety keenness to the game's ideas and creative execution. Teslagrad would have benefited from a more experienced publisher to help round off the sharp edges and better balance the challenge. But in the meantime, this is a rough yet worthwhile jewel.
Adding to the old school woes is a small collect-a-thon element that could have been handled much more elegantly. Hidden throughout the tower are 36 capsules, each containing one of the aforementioned still images explaining Teslagrad's back story. Often, they are presented clearly in a room as a reward for completing an optional, more difficult puzzle than the standard one in that location. In that form, the optional capsules are great. Elsewhere they are hidden from plain sight and only attainable through tedious exploration of every room. Compounding on that is the largely unhelpful map screen, which gives no indication of even general areas in which any missed capsules reside. Toward the end, there are hints that something special happens if a player were to collect all 36 capsules, but only the most meticulous searchers would be able to find them all without outside help.Taking all of that together, it is not obvious for whom Teslagrad was created. It requires a very particular set of interests and skills to fully enjoy. The incredible artwork and wordless storytelling style invite those who want to experience a unique narrative, but the difficult action gameplay and tedious exploration for capsules actively work to keep players from that experience. For those who are interested in the history to be discovered and who are able to persevere through the products of old design philosophy, Teslagrad is highly rewarding and an ultimately fantastic game. However, I would not be surprised to hear of others unable or unwilling to see it through to the end.
Rain Games have created something beautiful in Teslagrad. Its opening scene alone should win some kind of award. Its mix of mind bending puzzles and unforgiving boss battles, not to mention some pretty hit and miss platforming, make it a game that will really split opinions. Fans of the genre will find a new hero in Teslagrad – but casual gamers should be wary.
Teslagrad is an exceptional example of non-verbal storytelling, relying on delightfully smooth animation and clever puzzles to see the player through to the end.
Teslagrad is an excellent platform inspired by the classics of the metroidvania genre, with focus on exploration and puzzles. There are some minor shortcomings, such as some uninspired boss figths, but the title from Rain Games is still a worthy addition to the rich roster of indie games on Switch.
Review in Italian | Read full review
Telsagrad is a complex puzzle platformer that is enjoyable and fun despite its painstakingly difficult challenges. However, the lack of a conventional story and dialogue left you wondering if you had missed out on an untapped experience.
With stunning presentation, and a clever core mechanic, Teslagrad does a lot to impress. Unfortunately, its occasionally unwieldy controls, inconsistent difficulty, and needlessly challenging boss fights mar the experience. However, if you can look past these infidelities, you'll find an incredibly unique and often satisfying puzzle platformer.
The strong point of Teslagrad is the creative direction of their hand-crafted world. The art style is charmingly cartoonish and colours appear vibrant but dreary when it needs to be.
You'll need to refresh your 8-bit platformer skills to survive the tower in Teslagrad, but doing so is well-worth the effort.
Teslagrad is a suitable platforming outing, but I'm much more excited for what the developers have next in store with this experience under their belt.