Danger Zone Reviews

Danger Zone is ranked in the 23rd percentile of games scored on OpenCritic.
7 / 10.0
Mar 7, 2018

Danger Zone is a good game if you can appreciate its simplicity. The sparse setting and presentation aside, the puzzle element is a fantastic spin for the game, and it's hard to deny the satisfaction of crashing into tons of vehicles. It also helps that the game's addictive nature and leaderboard presence can inspire multiple runs even after everything is unlocked. For fans of a title that's easy to pick up and quick to play, Danger Zone is worth checking out.

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6.5 / 10.0
Oct 17, 2017

Good fun crashing simulator that will keep you coming back to improve your score, but not because of the depth of what's available. Here's hoping this is a prerequisite to a fully fledged game from the Three Fields team.

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Cubed3
Top Critic
3 / 10
Oct 25, 2017

Danger Zone is a deeply shallow game that feels cheaply made. It doesn't even run smoothly, which is really unfortunate since the visuals look very simplistic and stock and shouldn't tax the Xbox One at all. Load times that last as long as a play cycle, and the sensory deprivation from the complete lack of music, give the impression that this is a work-in-progress - a very poor presentation for a very poor game.

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80%
Feb 9, 2018

Overall, Danger Zone is a fun arcade-style release that will keep you coming back for more as you try to find the best strategy for causing as much damage as possible for each run in each of the game's simulations.

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70%
Oct 10, 2017

With more content, a slew of gameplay enhancements and noticeably improved visuals, Xbox One owners may have had to wait for Danger Zone, but it's definitely been worth it.

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Digitally Downloaded
Brad L.
Top Critic
Jun 20, 2017

Players may feel like a change of pace, and driving headlong into traffic is always fun in video game land, but quite how the developers managed to make something like this so lacking in excitement is quite beyond me.

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6.8 / 10.0
Jun 10, 2017

Danger Zone takes a mode that's been around for 15 years and manages to make a somewhat enjoyable game out of it.

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6 / 10.0
Jun 1, 2017

It’s a shame Danger Zone doesn’t offer more in the way of location variety and overall polish, but it does a fine job serving up the basic goods, and sometimes that’s enough.

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Jun 1, 2017

Three Fields Entertainment has made a highly enjoyable game about smashing and destroying cars by utilizing the environment to the fullest to maximize your score. While they can’t call the game Burnout or “Crash Mode” they did make good one what made that game and mode such a huge success many years ago. The leaderboards encourage retrying to best that stranger, friend, or even yourself ad infinitum. Danger Zone re-creates that magic in a small, digestible way that doesn’t overstay its welcome.

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65%
Jun 7, 2017

Although Danger Zone is a smaller sized game, it can still offer entertainment for several hours. You can see that the developers have a lot of experience in the result. But it's a pity that they didn't create a game that offers something more.

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7 / 10
May 30, 2017

This is Crash Mode from Burnout in 2017 for less than a tenner.

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6 / 10
Jun 19, 2017

There’s the core of a great game here, and it’s still fun to smash a car into oncoming traffic and watch the ensuing chaos. But the game is focused on the wrong things, specifically its Smashbreaker and aftertouch mechanics, instead of just dumping you into a simulation of a motorway and told to go nuts. There’s still fun to be had in Danger Zone, but it’s unfortunately held back by this misplaced focus.

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6.8 / 10.0
Oct 10, 2017

The Danger Zone at its core is an interesting concept though the entire thing is rather simple.

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7.2 / 10.0
Jun 19, 2017

The mechanics are solid and it is fun to play but its all set in a cold empty space with many a loading screen.

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7 / 10.0
Jun 11, 2017

Destroying cars and causing mayhem is inarguably fun, and Danger Zone capitalises fully on this. It's simple, but the kind of game you could lose an evening to.

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Oct 9, 2017

Danger Zone had the expectations of being a spiritual successor to Burnout, encompassing everything that was good about it. That gameplay is there, somewhere, but it gets lost between the generic level design, and over-reliance of pickups.

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