Marvel Vs. Capcom: Infinite Reviews
Accessible crossover-fighting game with effective, fast-paced battles, which became tamer in comparison to its predecessor.
Review in German | Read full review
Marvel vs. Capcom: Infinite doesn't electrify the way its predecessor does, but it's nonetheless a competent and chaotic, newcomer-friendly yet deep competitive fighter with a huge amount of fight style flexibility.
Marvel vs. Capcom Infinite boasts an accessible fighter for newcomers and veterans alike with excellent fighting-game mechanics and more diverse gameplay from the addition of the Infinity Stones. A polarizing art style combined with the absence of fan-favorite X-Men characters such as Wolverine, admittedly mar an otherwise mechanically solid game. If you can get past its uneven visuals and its mutant deficiency, however, the actual combat does not disappoint.
Fighting game players who are into the genre for the sake of going toe-to-toe with other players will have far more to look forward to than those who are attracted to game's overall presentation or alternative game modes. So in the midst of quite a few missteps and mediocrity, you can't deny that at its very base Marvel vs Capcom: Infinite did at least offer some solid improvements to gameplay while still keeping the overall pace and feel of the franchise.
The inclusion of the Infinity Stones and the change to a more measured 2v2 format make up for the slightly slower pace. Marvel vs Capcom Infinite succeeds as a superlative fighting game, it's just a pity that everything moulded around it doesn't quite reach those heights. The Story Mode is abysmal and the roster is uninspired. Despite that, it's still a blast to play.
Marvel vs. Capcom: Infinite looks ugly, feels kind of cheap at times, and suffers from a disappointing initial roster—but it's also a frenetically fun fighting game that got almost all of the things it needed to get right right. With (hopefully) a bit more polish and DLC helping to flesh out its character choices, this is set to become a worthy—if still flawed—new chapter in Capcom's beloved fighting franchise.
The Capcom game's flippant approach to its pedigree is evident right from the beginning of its Story Mode.
I'm going to be playing Marvel vs. Capcom Infinite quite a bit over the next few years, but that doesn't change the fact that its feature set is less impressive than every other AAA fighter on the market. Capcom has said that they will be treating MVCI like a service so in a few years we might see it flesh out into the fighter we all wanted to begin with. I'd still recommend a purchase for fighting game fans or fans of the VS. series in general, but just know you aren't getting much outside of the core gameplay.
Marvel Vs. Capcom: Infinite is not a bad game by any means; actually is a really entertaining title with interesting and solid gameplay mechanics, a balanced roster of characters and a fair ammount of game modes. It is sad that all of this gets tarnished by some hideous flaws like its story mode, questionable character design and the inexpressible removal of key characters and mechanics that were basic to the series.
Review in Spanish | Read full review
Capcom's popular crossover remains as enjoyable as ever, but a disappointing roster and off-putting visuals drag down the Marvel vs. Capcom: Infinite experience.
The game's shortcomings in regards to presentation and roster can largely be ignored. A bigger issue, and one that wouldn't be able to be fixed in a patch, would be if the game was just plain rubbish – and Marvel vs Capcom: Infinite is far from that. Much like Street Fighter V, when you're sat next to an opponent of similar skill, it's brilliant. That's what fighting games are all about.
It ultimately doesn't matter if you're upset with the roster, because at the end of the day Marvel vs. Capcom: Infinite is a great way to spend a night with friends. The combat feels smooth, the depth is there for dedicated players, and it's a much more feature-complete offering when compared to the launch version of Street Fighter V. There's a ton here to like, and those who dismiss it will only be missing out on one of Capcom's finest fighting games.
Marvel vs Capcom Infinite might just be the most welcoming fighting game in the series since 1998.
Marvel's and Capcom's universes come together and challenge each other again in one of the most comprehensive fighting games at the moment. Both universes merge to bring us a fighting experience as deep as spectacular, which will not leave new players and veterans of the franchise indifferent. Spectacular.
Review in Spanish | Read full review
'Marvel vs Capcom: Infinite' is crazy fun for esports pros and comic fans alike
Marvel vs Capcom Infiinite is a good and fun game, with nice simplified mecanics and a really cool story mode. Too sad its roster lacks some iconic fighters like the X-Men at launch...
Review in French | Read full review
Marvel vs Capcom Infinite tried so hard to be Marvel vs Capcom 2, one of the best entries into the franchise, but ends up falling short in terms of roster, character depth and gameplay. A lot of interference by Marvel's overlord: The Mouse; leading to a lot of fan favorites and X-Men characters being left out of the line up. The story, for what it is, isn't anything near the depth and interest that other games like Tekken 7 and Injustice 2 have done this year. Capcom was once the innovator and leading name in fighting games. While the Fighting Game Community might get some mileage out of the title, the casual player has already moved onto the game that does the Marvel vs Capcom formula right: Dragon Ball FighterZ
Capcom aren't going to be able to please everyone every time, but where this game makes strides in its fighting mechanics it lets down in many other facets; and while it is still a quality game to play, it leaves a lot to be desired. Don't let it sway you too much though – newcomers will find the game easily accessible and enjoy working out the best way to defeat opponents with a mix of combos and special attacks. Long-time fans of the series will take warmly to the changes that come with new techniques and will enjoy using characters they know and love, but may be left wondering what happened to the look and atmosphere of the previous games.
MvC: I has a lot going for it, but part of where it struggles to continually impress is in its presentation. From the boring menus to the good, but not great, character animations, it's a little underwhelming in this regard, but still fun and I have not experienced any framerate issues. These gripes aside, I'm having a lot of fun with the game and it feels like a more accessible entry than others in the series.