Archangel is a game that shows a lot of promise from Skydance Interactive. There's flaws with checkpoints and lip syncing, but the game's presentation on the whole is great and none of that matters when you're piloting the mech. You feel incredibly powerful as you easily brush aside smaller tanks and drones, while battling with larger enemies feel like a proper fight.
The story is cliche, the gameplay is simplistic, and the entire package just doesn't come together in any significant way. Still, the game does look good and when the action is hitting it hits well. If you just want a new action shooter for PSVR this won't disappoint too much.
If watching the trailer for Pacific Rim: Uprising makes your palms sweaty with excitement, you need Archangel in your life.
Archangel is a great example of what VR is all about. The all-encompassing environment removes all worldly distractions and enhances game action to a fever pitch. Movements feel fluid and natural, and the periodic introduction of new or upgraded weapons follows the increase in difficulty well. The story aspects are unobtrusive yet satisfying.
Archangel puts players into the cockpit of the only giant mech capable of resisting a global terrorist threat. It's a great way to spend an afternoon, although the higher price tag might turn off some players. If you want a finely crafted shooting gallery with a compelling story to match, climb aboard and prepare for battle.
The final battle in Archangel is one of the coolest, most epic experiences I've had yet in VR.
There's a lot of potential with Archangel, but when so much potential is unrealized, then the end product loses its luster. Archangel is exactly that, starting off with a bang and tapering off too quickly to maintain its level of initial intrigue.
Archangel is an on-rails shooter with a promising concept, but is disappointingly average in almost every way.
While there's really nothing broken in Archangel, the game suffers from a clear lack of follow-through on any of the interesting ideas it tries to bring to the table. Its slow, plodding pace stands out even more against the backdrop of mediocre gameplay and one-note characters that made me thankful when the game came to its abrupt end.
Another visually noteworthy PSVR game, Archangel blends immersive storytelling with a complex rail shooter to let players live out their mech fantasies. Very little replay value and a high launch price tag of $40 for a three to five hour game may drive away some, but Skydance Interactive has managed to capture the enveloping magic of virtual reality to tell a personal narrative while at the same time creating a strong VR rail shooter as the vehicle to tell it.
While we are still in the infancy of Virtual Reality Gaming, Archangel brings something to the table worth checking out. Giant Robot seated game play making you feel like you are at the controls of the Archangel. Awesome mindless on rails entertainment… that is Archangel, the kind of game you can sit back and just enjoy.
Even so, Archangel is a giant-sized step in the right direction for VR on the console, delivering a mechanically satisfying experience despite those shortcomings. With further launches planned for both Oculus Rift and HTC Vive later this year, this might be one to keep an eye on.
Skydance Interactive brings the experience of controlling a mech warrior to players with Archangel,an enjoyable yet uninspired virtual reality title.
Archangel has a few rough dents in its mechanical chassis, but still performs a whole lot better than most of the VR dreck that has plagued Sony's budding VR hardware.
Although it boasts an impressive story and immerses you in the cockpit of a large mech, Archangel fails to be a memorable on-rails shooter in VR due to its lackluster gameplay.
While I wished for a few more interesting unique set pieces or boss fights, Archangel is still a fun rail shooter that did a great job making me feel like I really was stomping around in a giant anime robot.
Archangel a pretty straightforward rail shooting experience that has put a strong effort in presenting its narrative and characters, even if it does come at the cost of replay value. The inability to skip cutscenes really hurt this one. The story itself lays out everything in a fairly predictable fashion and really only serves as the excuse to get inside of a mech and blow up ships. It does not reach the absurd heights as seen in Armored Core games, so it isn't exactly a story worth experiencing more than once. The physical act of playing Archangel is its strength, since it feels like how operating a turret from inside a large machine would probably feel like.
Enemies and locations are varied enough to keep things from getting stale, a selection of upgrades add a sense of progression and customisation, and though this isn't a game that could work just as well without VR, it's implemented well. Really, the gameplay is there to service the story, which is where Archangel shines brightest, and I'm just fine with that.
All in all, Archangel is an impressive on rails shooter that feels right at home on PlayStation VR. I initially thought the game was not going to be something I'd dig, but its immersive storytelling and action combo kept me busy until the end. Skydance Interactive have done a great job with this one, and I honestly can't wait to see what they develop next.