Neverwinter Reviews
Neverwinter is worth a visit by anyone who is a fan of both MMOs and of action-RPGs. Despite some glaring issues, including the lacklustre PvP and the Zen Market, the game is wildly fun and is a worthwhile detour on one's journey through the MMO space today. It remains to be seen what Cryptic does with the feedback it has received from the players during the past month, but Neverwinter is one to keep an eye on as time goes by. As the title says, Neverwinter is an Astral Diamond in the Rough.
Neverwinter is a fun game, and it's an excellent introduction to the MMO genre. It doesn't feel like you need to dump hundreds of hours into it, either, which may be a drawback for those concerned about endgame. However, I only made it so far through, and Cryptic seems prepared to support the game with new content like Gauntlgrym and the free expansion Fury of the Feywild, which is due this summer.
Neverwinter is an extremely fun adaptation of D&D's 4th Edition, with all of its strengths and weaknesses. Though the game is arduously linear at times, they've made the roller coaster gameplay into a wild ride with beautiful environments, and just the right amount of freedom to explore.
If you're a Dungeons & Dragons fan you may be willing to push aside the shortcomings. For everyone else it's a great vacation spot but not the kind of place you'd want to live in.
Neverwinter is definitely one of the best Dungeons & Dragons games that we have seen using the MMO archetype. The world is quite descriptive and the developers ensure that it is well linked to Dungeons & Dragons. Although at times, it is a game of grinding, Neverwinter for us is more about exploration and team work which definitely has us addicted.
Neverwinter isn't going to be that game that pulls me into the MMO world, but it did a damn better job than many other MMO's out there. The setting is interesting enough and the combat slightly engaging which makes it worth giving a try, but it's going to be the Foundry that keeps players going.
There's no denying that Neverwinter is derivative. It's a game of borrowed parts and tweaked ideas that sometimes seems a little behind the times. But each of the game's systems, from combat to crafting, is expertly crafted--simultaneously offering depth, fun, and accessibility. Cryptic has created a finely tuned, smooth game that remembers the lessons its predecessors learned, and in the process bookends a long progeny of MMORPG development.
There's no doubt in my mind that Neverwinter is most certainly a fun game to play, standing proudly amongst the other F2P MMOs as one of the front liners. However, the suspect use of the F2P model along with a linear, unimaginative quest progression and a lack of good end game content make me feel it still has much to grow before I can proclaim it to be the F2P that completely wiped away the stigma they hold in today's game market.
[I]f you're a dedicated Dungeons and Dragons fan or budding content developer, you might just find what you're looking for here. Neverwinter also has a lot of potential; once it has had some time to find its feet (and maybe install a server farm in Australia, but that's wishful thinking) this could be a game worth taking another look at.
Then again, if that's all the freedom you need, then Neverwinter is a free, easy and very, very simple game that you can put as much time into as you like.
Neverwinter's engaging combat and plentiful free content make up for limited customization.
The best part in being free-to-play will be that Neverwinter is there for those looking to try and there's certainly no harm in paddling in Cryptic's pool. The number of players encountered is a testament to its accessibility. However, veteran MMO players may find it too easy; newcomers may disagree with the payoff vs. time spent. Either way it's worth venturing in - just don't expect a tale for the ages.
This is yesterday's MMO by the merits of its own content, but compensates by potentially ushering in a DIY revolution.
Neverwinter is one of the best free-to-play games this year, with its fluid combat, extensive amount of quests, and Foundry tool in which players can create their own adventures. Most importantly, premium points and items don't affect the game for those who choose to adventure on the free route. Role-playing fans owe themselves an extended journey to the world of Neverwinter.
As a D&D and Neverwinter Nights fan, I wanted to see what an MMO version offered, and I came away feeling that it accomplished its goals, if only for a month or so. It's like a single-player sandbox dungeon; when I reached what felt to be the proverbial end, it was time to move on.
As a whole, Neverwinter Online is a solid MMO that provides gamers with a world that is heavy on the lore and nostalgia for those who are fans of the Dungeons and Dragons and Neverwinter Nights games, as well as for those who are new to the genre.
Neverwinter now offers more classes and zones than ever before, but combat still outshines every other aspect.
All together, Neverwinter's port to the console is a great addition to the Xbox's repetoir, and may possibly be a console seller for some.
'Neverwinter' is the first true MMO to hit Xbox One, and does a good job bringing the adventures and challenges of an MMORPG to the Microsoft console.