This is yesterday's MMO by the merits of its own content, but compensates by potentially ushering in a DIY revolution.
Then again, if that's all the freedom you need, then Neverwinter is a free, easy and very, very simple game that you can put as much time into as you like.
There's no denying that Neverwinter is derivative. It's a game of borrowed parts and tweaked ideas that sometimes seems a little behind the times. But each of the game's systems, from combat to crafting, is expertly crafted--simultaneously offering depth, fun, and accessibility. Cryptic has created a finely tuned, smooth game that remembers the lessons its predecessors learned, and in the process bookends a long progeny of MMORPG development.
Neverwinter now offers more classes and zones than ever before, but combat still outshines every other aspect.
Neverwinter's engaging combat and plentiful free content make up for limited customization.
If you're a Dungeons & Dragons fan you may be willing to push aside the shortcomings. For everyone else it's a great vacation spot but not the kind of place you'd want to live in.
To an extent, I did enjoy my time with Neverwinter. It's extremely mindless grinding, which can be fun now and again when you're feeling non-committal. And from what I've learned of the endgame offerings, when you're fully leveled, you can just experience much of the same. I'm not sure how long someone would want to experience more of the same, and I don't feel like anything I've played warrants going through it all again with another character. It's just not all that compelling, but if you have friends you'd like to quest with, it's certainly something to do… like many other things.
Neverwinter is a fun game, and it's an excellent introduction to the MMO genre. It doesn't feel like you need to dump hundreds of hours into it, either, which may be a drawback for those concerned about endgame. However, I only made it so far through, and Cryptic seems prepared to support the game with new content like Gauntlgrym and the free expansion Fury of the Feywild, which is due this summer.
'Neverwinter' is the first true MMO to hit Xbox One, and does a good job bringing the adventures and challenges of an MMORPG to the Microsoft console.
Neverwinter fails to nail the social aspects and adapt to consoles effectively, but it's still a great solo experience. A solid F2P loot-grind with D&D flavor, but it lacks the social aspects that highlight the MMO genre elsewhere.
There are a lot of small things to nitpick about Neverwinter, but the overall experience is something more than worthy of its exceedingly fair price point. The combat may not be particularly skill based, but there's something very tranquil about doing quests at your leisure, managing your loadouts/inventory, or even just chatting it up with some friends you've made through guilds or questing.
Neverwinter is one of the best free-to-play games this year, with its fluid combat, extensive amount of quests, and Foundry tool in which players can create their own adventures. Most importantly, premium points and items don't affect the game for those who choose to adventure on the free route. Role-playing fans owe themselves an extended journey to the world of Neverwinter.
Neverwinter is an extremely fun adaptation of D&D's 4th Edition, with all of its strengths and weaknesses. Though the game is arduously linear at times, they've made the roller coaster gameplay into a wild ride with beautiful environments, and just the right amount of freedom to explore.
There's no doubt in my mind that Neverwinter is most certainly a fun game to play, standing proudly amongst the other F2P MMOs as one of the front liners. However, the suspect use of the F2P model along with a linear, unimaginative quest progression and a lack of good end game content make me feel it still has much to grow before I can proclaim it to be the F2P that completely wiped away the stigma they hold in today's game market.
Neverwinter is worth a visit by anyone who is a fan of both MMOs and of action-RPGs. Despite some glaring issues, including the lacklustre PvP and the Zen Market, the game is wildly fun and is a worthwhile detour on one's journey through the MMO space today. It remains to be seen what Cryptic does with the feedback it has received from the players during the past month, but Neverwinter is one to keep an eye on as time goes by. As the title says, Neverwinter is an Astral Diamond in the Rough.
If you've been waiting for an MMO on Xbox One, this is an easy recommendation. It's not particularly deep or intricate, but there's enough content to keep you busy for a long while. The frame rates are a significant problem, but probably won't deter anyone from playing the game.
So, ultimately, Neverwinter is strongly recommended for RPG fans, and even more so for MMORPG fans. There are a couple of hiccups from a technical standpoint, and the controls aren't perfect. Graphically, we've all seen better, as well. But there is a whole world of Dungeons & Dragons-inspired adventuring to be had in Neverwinter, and you can see as much or as little of it with friends as you so desire. You're not pushed into spending money on digital goods too much, though the limited stock inventory size does leave much to be desired. Provided the (currently very active) PS4 community holds up over time, Neverwinter will be the MMORPG gamers turn to time and time again.
If you're in the market for a lightweight console MMO, look no further than Neverwinter. It's a steal.
On its own, Neverwinter is a very solid and very enjoyable MMO — with its free price point, there's no reason that you shouldn't be giving it a chance.