The Coma: Recut
Top Critic Average
A lovely 2D horror adventure that falters in a few aspects but is still worth playing.
Surprisingly, The Coma still manages a strong sense of dread thanks to its dark atmosphere and unstoppable killers.
While it starts off strong, The Coma: Recut sets creative traps for itself that keep it from being a short and sweet horror romp.
Survival horror's games in 2D are not abundant .The Coma: Recruit is one of them and it manages to keep us in tension in such an idyllic setting as an institute. A solid history and a convoluted playable development is what it offers, even though by its simple visual aspect it may seem the opposite.
Review in Spanish | Read full review
The Coma: Recut is interesting in concept, but flawed in its execution. Mixing survival horror with stealth and visual novel elements provides a unique side-scrolling experience. While the anime art style and slow pace might detract from the horror, along with the main mechanic becoming repetitive instead of scary, there is still enough narrative content to get invested in the twisted tale of Sehwa High.
Time slows down in every hallway, but the overall experience is fairly short and can be completed in a handful of gameplay sessions. The main story doesn't overstay its welcome, but its conclusion, including the “true ending”, leaves something to be desired. Don't let that sour you, though. The Coma: Recut is a fairly solid experience and is a fun edition for a survival-horror fan's collection.
The Coma: Recut is full of cliches. If you've already played White Day, you can imagine what kind of survival horror it is: you'll find an annoying killer that will follow you throughout the game, you have to find the right item to go on, you'll suffer from the backtracking and you'll have to run away from dangers of hide yourself. Repeat for three or four hours and that's it.
Review in Italian | Read full review
There have been some truly remarkable horror stories to come out of South Korea. Train to Busan, for example, is one of the best zombie movies ever made, along with Seoul Station, plus White Day is an amazing horror experience, as PSVR players will soon find out. The Coma: Recut doesn't live up to any of these titles. The gameplay is too easy and lacks the scares a horror game requires. The story has promise but it ultimately fails to deliver; if the wealth of supplementary information from the notes had been worked into the story itself, instead of just being text, this could have been much better.
Coma: Recut has some good things going for it. It has great atmosphere and a great artstyle and sound design. It even starts out as a pretty decent horror game but unfortunately that only last so long.
The Coma: Uncut is a good game with some jump scares and a creepy atmosphere, and I like it overall, but having to be exactly centered over any given icon to activate the action really puts a damper on the experience.