ScreamRide Reviews
ScreamRide is currently the most fun I have had with a videogame in 2015 so far. I think the idea of this game is brilliant, and it is absolutely addicting to play. With three separate career modes, a beautiful physics based destruction system and the sandbox mode, this should keep you occupied for quite some time.
There's a lot to like about ScreamRide, but not much of it is good enough to love. With three discrete elements, each of which could have been a download game in its own right, it's reasonably good value, but no one element is quite as brilliant as it could have been, and the environments aren't engaging enough to make the mindless destruction that much fun. There's potential in the creative tools and community features, but this isn't the most thrilling of thrill rides.
While creating and destroying roller coasters in Screamride is highly enjoyable, the majority of the game's fun is buried underneath some frustrating design choices.
At less than $40 to buy, ScreamRide offers a lot of excitement for its comparatively low price. You can ride, destroy, and create dream roller coasters, effectively giving you three games in one. When you add in a steady stream of user-generated content into the mix, ScreamRide is value proposition is very tempting.
ScreamRide is fun, but it's not the Daliesque experience it's so desperately trying to be.
"Screamride" could have been a respectable evolution of the popular "RollerCoaster Tycoon" franchise, but it veered off the track along the way. The roller coaster design sections contain strokes of genius, but that genius is constantly mired by boring gameplay that make up two thirds of the game. This lack of cohesion creates a seriously bumpy ride.
Surprisingly deep enough, flashy and cathartic, Screamride is its own roller-coaster beast, even if it is uneven at times. But thrill-seeking fans will be in for a treat with a game that will have your buttocks firmly clenched with vertigo-inducing action.
Developer Frontier Developments calls this new game a "spiritual successor" to Roller Coaster Tycoon, and the game fills its end of the bargain quite admirably.
Screamride is an odd case of a game where I enjoy it while I'm playing it, sinking hours at a time into mastering a screamrider track, finding the perfect pressure point to detonate a demolition level, or tweaking a roller coaster of my own creation for the best balance of speed and excitement. But the hooks aren't fully there, and when I step away from playing I'm neither eager nor excited to return.
There are a few other niggling issues, like occasionally problematic camera controls, the baffling lack of an instant replay feature and some overall rough edges in the presentation. But for that narrow subset of players who like racing, puzzle and construction games – and who have a slightly sadistic streak, to boot – Screamride is not to be missed. It's almost enough to make you forget high school physics. Almost.
ScreamRide offers an experience that is fresh, deep and a blast to play. Despite its lack of multiplayer I kept coming back for more to test my creativity and wreak as much havoc as possible.
There is fun to be had with ScreamRide's creation tools, but it's buried under a long slog of uninteresting gameplay modes and the faintest hints of a narrative.
Free from Kinect, Frontier has been able to deliver a game that revels in split-second timing and precise controls. The result is the studio's best Xbox game in years that's a brilliantly fun coaster-racing, track-building, building destroying experience in its own right. ScreamRide feels like a reaction to the studio's Kinect work. Where Microsoft's motion-detecting device demanded games without precise input, ScreamRide revels in it. The result is a joy.
A novel title but, just like the real thing, it's best in short bursts.
Peers in seemingly disparate genres have assumed mastery over impulsive tests of skill, the strategic obliteration of unreliable architecture, and a judicious regard for practical engineering, but none have been arranged together as uniform and effective as ScreamRide. For a game so persistently engrossed in outlandish destruction, its accompanying structure is surprisingly sound.
This is such a different kind of game from most of the stuff we've seen lately, however, that it feels distinct.
ScreamRide brings some of the most fun sections of the Rollercoaster-game formula into a mix of destruction and adrenaline, which is incredibly fun if that's your thing. The problem with ScreamRide in the end is the fact that it does feel like a much smaller game than it's advertised to be, and whilst it's solid, it's definitely not worth the advertised $40 price tag.
Enjoyable and well made, but short-lived
A welcome return for the roller coaster genre
Screamride is a very entertaining game on the Xbox One that successfully creates that virtual roller-coaster experience from start to finish. There's some great replay value included in the game and some very good use of real-world physics with some over the top challenges for players to complete.